From: Ian Romanick <ian.d.roman...@intel.com>

For blocks, gl_shader_program::UniformStorage isn't very useful.  The
names stored there are the names of the elements of the block, so
finding blocks with an instance name is hard.  There is also only one
entry in ::UniformStorage for each element of a block array, and that is
a deal breaker.

Using ::UniformBlocks is what _mesa_GetUniformBlockIndex does.  I
contemplated sharing code between set_block_binding and
_mesa_GetUniformBlockIndex, but building the stand-alone compiler and
the unit tests make this hard.  I plan to return to this effort shortly.

Signed-off-by: Ian Romanick <ian.d.roman...@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=76323
Cc: "10.1" <mesa-sta...@lists.freedesktop.org>
Cc: git...@socker.lepus.uberspace.de
---
 src/glsl/link_uniform_initializers.cpp | 32 +++++++++++++++++++++-----------
 1 file changed, 21 insertions(+), 11 deletions(-)

diff --git a/src/glsl/link_uniform_initializers.cpp 
b/src/glsl/link_uniform_initializers.cpp
index c633850..491eb69 100644
--- a/src/glsl/link_uniform_initializers.cpp
+++ b/src/glsl/link_uniform_initializers.cpp
@@ -46,6 +46,18 @@ get_storage(gl_uniform_storage *storage, unsigned 
num_storage,
    return NULL;
 }
 
+static unsigned
+get_uniform_block_index(const gl_shader_program *shProg,
+                        const char *uniformBlockName)
+{
+   for (unsigned i = 0; i < shProg->NumUniformBlocks; i++) {
+      if (!strcmp(shProg->UniformBlocks[i].Name, uniformBlockName))
+        return i;
+   }
+
+   return GL_INVALID_INDEX;
+}
+
 void
 copy_constant_to_storage(union gl_constant_value *storage,
                         const ir_constant *val,
@@ -123,29 +135,24 @@ set_sampler_binding(gl_shader_program *prog, const char 
*name, int binding)
 }
 
 void
-set_block_binding(gl_shader_program *prog, const char *name, int binding)
+set_block_binding(gl_shader_program *prog, const char *block_name, int binding)
 {
-   struct gl_uniform_storage *const storage =
-      get_storage(prog->UniformStorage, prog->NumUserUniformStorage, name);
+   const unsigned block_index = get_uniform_block_index(prog, block_name);
 
-   if (storage == NULL) {
-      assert(storage != NULL);
+   if (block_index == GL_INVALID_INDEX) {
+      assert(block_index != GL_INVALID_INDEX);
       return;
    }
 
-   if (storage->block_index != -1) {
       /* This is a field of a UBO.  val is the binding index. */
       for (int i = 0; i < MESA_SHADER_STAGES; i++) {
-         int stage_index = 
prog->UniformBlockStageIndex[i][storage->block_index];
+         int stage_index = prog->UniformBlockStageIndex[i][block_index];
 
          if (stage_index != -1) {
             struct gl_shader *sh = prog->_LinkedShaders[i];
             sh->UniformBlocks[stage_index].Binding = binding;
          }
       }
-   }
-
-   storage->initialized = true;
 }
 
 void
@@ -253,7 +260,10 @@ link_set_uniform_initializers(struct gl_shader_program 
*prog)
                 || (type->is_array() && type->fields.array->is_sampler())) {
                linker::set_sampler_binding(prog, var->name, var->data.binding);
             } else if (var->is_in_uniform_block()) {
-               linker::set_block_binding(prog, var->name, var->data.binding);
+               const glsl_type *const iface_type = var->get_interface_type();
+
+               linker::set_block_binding(prog, iface_type->name,
+                                         var->data.binding);
             } else {
                assert(!"Explicit binding not on a sampler or UBO.");
             }
-- 
1.8.1.4

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