Hey, I'm interested in dwelling deeper in the world of GPU driver development in my spare time. Since I'm a fan of OpenSource, Mesa3D sounded like a good place to start :).
I have some experience using OpenGL from a programmers perspective, but would like to know more about the gritty details hiding behind an implementation. I was wondering if anyone could give me some guidance as to where to start (aside from the content posted on the main page)? I am currently using a Macbook Pro (nvidia 9400m and nvidia 9600m GT) with Ubuntu 13.10 alongside OS X. Is this machine enough to start poking around any of the current projects or should I wait and get a more recent OpenGL 4.3 capable machine? Thanks, Leander
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