From: Ian Romanick <ian.d.roman...@intel.com> This is hella ugly. The same-named function in desktop OpenGL is hidden, but it needs to be exposed by libGLESv2 for OpenGL ES 3.0. There's no way to express in the XML that a function should be be hidden in one API but exposed in another.
This won't affect any change now, but it will prevent a regression in a later patch. Signed-off-by: Ian Romanick <ian.d.roman...@intel.com> --- src/mapi/mapi_abi.py | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/src/mapi/mapi_abi.py b/src/mapi/mapi_abi.py index f5ff8d8..48050e8 100644 --- a/src/mapi/mapi_abi.py +++ b/src/mapi/mapi_abi.py @@ -769,6 +769,14 @@ class ES2APIPrinter(GLAPIPrinter): raise Exception('ES2 API printer requires XML input') ent.hidden = ent.name not in \ ent.xml_data.entry_points_for_api_version('es2') + + # This is hella ugly. The same-named function in desktop OpenGL is + # hidden, but it needs to be exposed by libGLESv2 for OpenGL ES 3.0. + # There's no way to express in the XML that a function should be be + # hidden in one API but exposed in another. + if ent.name == 'GetInternalformativ': + ent.hidden = False + ent.handcode = False def _get_c_header(self): -- 1.8.1.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev