Tomorrow or Friday I'm going to send out the last of the GL_ARB_separate_shader_objects patches. Shortly after that, I will send out patches to enable GL_EXT_separate_shader_objects on GLES. This EXT is the GLES subset of the ARB extension.
In preparing for this new extension, I noticed the old problem that any extension function that aliases a core function (whether it is core in GLES or desktop GL) isn't hidden. This series should fix that. Longer term, I'd like to change the generation of libGL*. Right now all the information describing the interfaces and the information selecting the exposed interfaces in combined in a single XML database. As patch 4 shows, that makes it impossible to have a single function that is exposed in one API but hidden in another. I'd like to pull all the "offset", "static_dispatch", "glx_ignore", and "exec" information out into separate files. This will mean that adding a new extension will require changes to multiple files. The usual XML bits will need to be added. Entries will need to be add to per-libGL* files, an "exec" file, and an "offsets". We can probably get rid of the offsets file since no functions will ever be added that have static offsets. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev