On 03/20/2014 11:53 AM, Kenneth Graunke wrote: > Core profile requires a non-default VAO to be bound. Currently, calls > to glVertexAttribPointer raise INVALID_OPERATION unless a VAO is bound, > and we never actually get any vertex data set. Trying to draw without > any vertex data can only cause problems. In i965, it causes a crash. > > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=76400 > Signed-off-by: Kenneth Graunke <kenn...@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.roman...@intel.com> Candidate for stable? > --- > src/mesa/main/api_validate.c | 5 ++++- > 1 file changed, 4 insertions(+), 1 deletion(-) > > diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c > index f3fd1a4..923a195 100644 > --- a/src/mesa/main/api_validate.c > +++ b/src/mesa/main/api_validate.c > @@ -125,8 +125,11 @@ check_valid_to_render(struct gl_context *ctx, const char > *function) > return GL_FALSE; > break; > > - case API_OPENGL_COMPAT: > case API_OPENGL_CORE: > + if (ctx->Array.VAO == ctx->Array.DefaultVAO) > + return GL_FALSE; > + /* fallthrough */ > + case API_OPENGL_COMPAT: > { > const struct gl_shader_program *vsProg = > ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX]; > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev