Core profile requires a non-default VAO to be bound. Currently, calls to glVertexAttribPointer raise INVALID_OPERATION unless a VAO is bound, and we never actually get any vertex data set. Trying to draw without any vertex data can only cause problems. In i965, it causes a crash.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=76400 Signed-off-by: Kenneth Graunke <kenn...@whitecape.org> --- src/mesa/main/api_validate.c | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c index f3fd1a4..923a195 100644 --- a/src/mesa/main/api_validate.c +++ b/src/mesa/main/api_validate.c @@ -125,8 +125,11 @@ check_valid_to_render(struct gl_context *ctx, const char *function) return GL_FALSE; break; - case API_OPENGL_COMPAT: case API_OPENGL_CORE: + if (ctx->Array.VAO == ctx->Array.DefaultVAO) + return GL_FALSE; + /* fallthrough */ + case API_OPENGL_COMPAT: { const struct gl_shader_program *vsProg = ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX]; -- 1.9.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev