On 03/24/2014 02:52 AM, Kenneth Graunke wrote:
WebGL Aquarium in Chrome 24 actually hits this.

v2: Move to core Mesa (wisely suggested by Ian); only consider
     components which actually exist.

v3: Use _mesa_format_has_color_component to determine whether components
     actually exist, fixing alpha format handling.

Signed-off-by: Kenneth Graunke <kenn...@whitecape.org>
---
  src/mesa/main/clear.c | 20 +++++++++++++++++++-
  1 file changed, 19 insertions(+), 1 deletion(-)

Thanks for the review!  You're absolutely right about ALPHA formats.

I think this version should actually work :)

diff --git a/src/mesa/main/clear.c b/src/mesa/main/clear.c
index 077c5fc..e2566c0 100644
--- a/src/mesa/main/clear.c
+++ b/src/mesa/main/clear.c
@@ -106,6 +106,24 @@ _mesa_ClearColorIuiEXT(GLuint r, GLuint g, GLuint b, 
GLuint a)
  }


+static bool
+color_buffer_writes_enabled(const struct gl_context *ctx, unsigned idx)
+{
+   struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[idx];
+   GLuint c;
+   GLubyte colorMask = 0;
+
+   if (rb) {
+      for (c = 0; c < 4; c++) {
+         if (_mesa_format_has_color_component(rb->Format, c))
+            colorMask |= ctx->Color.ColorMask[idx][c];
+      }
+   }
+
+   return colorMask != 0;
+}
+
+
  /**
   * Clear buffers.
   *
@@ -181,7 +199,7 @@ _mesa_Clear( GLbitfield mask )
           for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
              GLint buf = ctx->DrawBuffer->_ColorDrawBufferIndexes[i];

-            if (buf >= 0) {
+            if (buf >= 0 && color_buffer_writes_enabled(ctx, i)) {
                 bufferMask |= 1 << buf;
              }
           }


I still think a comment on the new function would be nice. Looks good though.

Reviewed-by: Brian Paul <bri...@vmware.com>

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