On 03/24/2014 02:52 AM, Kenneth Graunke wrote:
WebGL Aquarium in Chrome 24 actually hits this.
v2: Move to core Mesa (wisely suggested by Ian); only consider
components which actually exist.
v3: Use _mesa_format_has_color_component to determine whether components
actually exist, fixing alpha format handling.
Signed-off-by: Kenneth Graunke <kenn...@whitecape.org>
---
src/mesa/main/clear.c | 20 +++++++++++++++++++-
1 file changed, 19 insertions(+), 1 deletion(-)
Thanks for the review! You're absolutely right about ALPHA formats.
I think this version should actually work :)
diff --git a/src/mesa/main/clear.c b/src/mesa/main/clear.c
index 077c5fc..e2566c0 100644
--- a/src/mesa/main/clear.c
+++ b/src/mesa/main/clear.c
@@ -106,6 +106,24 @@ _mesa_ClearColorIuiEXT(GLuint r, GLuint g, GLuint b,
GLuint a)
}
+static bool
+color_buffer_writes_enabled(const struct gl_context *ctx, unsigned idx)
+{
+ struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[idx];
+ GLuint c;
+ GLubyte colorMask = 0;
+
+ if (rb) {
+ for (c = 0; c < 4; c++) {
+ if (_mesa_format_has_color_component(rb->Format, c))
+ colorMask |= ctx->Color.ColorMask[idx][c];
+ }
+ }
+
+ return colorMask != 0;
+}
+
+
/**
* Clear buffers.
*
@@ -181,7 +199,7 @@ _mesa_Clear( GLbitfield mask )
for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
GLint buf = ctx->DrawBuffer->_ColorDrawBufferIndexes[i];
- if (buf >= 0) {
+ if (buf >= 0 && color_buffer_writes_enabled(ctx, i)) {
bufferMask |= 1 << buf;
}
}
I still think a comment on the new function would be nice. Looks good
though.
Reviewed-by: Brian Paul <bri...@vmware.com>
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