WebGL Aquarium in Chrome 24 actually hits this. v2: Move to core Mesa (wisely suggested by Ian); only consider components which actually exist.
v3: Use _mesa_format_has_color_component to determine whether components actually exist, fixing alpha format handling. Signed-off-by: Kenneth Graunke <kenn...@whitecape.org> --- src/mesa/main/clear.c | 20 +++++++++++++++++++- 1 file changed, 19 insertions(+), 1 deletion(-) Thanks for the review! You're absolutely right about ALPHA formats. I think this version should actually work :) diff --git a/src/mesa/main/clear.c b/src/mesa/main/clear.c index 077c5fc..e2566c0 100644 --- a/src/mesa/main/clear.c +++ b/src/mesa/main/clear.c @@ -106,6 +106,24 @@ _mesa_ClearColorIuiEXT(GLuint r, GLuint g, GLuint b, GLuint a) } +static bool +color_buffer_writes_enabled(const struct gl_context *ctx, unsigned idx) +{ + struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[idx]; + GLuint c; + GLubyte colorMask = 0; + + if (rb) { + for (c = 0; c < 4; c++) { + if (_mesa_format_has_color_component(rb->Format, c)) + colorMask |= ctx->Color.ColorMask[idx][c]; + } + } + + return colorMask != 0; +} + + /** * Clear buffers. * @@ -181,7 +199,7 @@ _mesa_Clear( GLbitfield mask ) for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) { GLint buf = ctx->DrawBuffer->_ColorDrawBufferIndexes[i]; - if (buf >= 0) { + if (buf >= 0 && color_buffer_writes_enabled(ctx, i)) { bufferMask |= 1 << buf; } } -- 1.9.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev