On 03/21/2014 04:01 PM, Anuj Phogat wrote:
Cc: <mesa-sta...@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.pho...@gmail.com>
---
  src/mesa/main/format_unpack.c | 79 ++++++++++++++++++++++++++++++++++++++++++-
  src/mesa/main/format_unpack.h |  5 +++
  2 files changed, 83 insertions(+), 1 deletion(-)

diff --git a/src/mesa/main/format_unpack.c b/src/mesa/main/format_unpack.c
index 7abbe46..1725f10 100644
--- a/src/mesa/main/format_unpack.c
+++ b/src/mesa/main/format_unpack.c
@@ -4264,6 +4264,79 @@ _mesa_unpack_uint_24_8_depth_stencil_row(mesa_format 
format, GLuint n,
     }
  }

+static void
+unpack_float_32_uint_24_8_depth_stencil_S8_Z24(const GLuint *src,
+                                               GLuint *dst, GLuint n)
+{
+   GLuint i;
+
+   for (i = 0; i < n; i++) {
+      GLuint val = src[i];
+      GLuint z24 = val & 0xffffff;
+      GLfloat zf = z24 * (1.0F / 0xffffff);

In other function where we convert 24-bit Z to a float we need to use double precision. See fc52534f012837a39c03a764eb611d460210514a


+      GLuint s = val & 0xff000000;
+      ((GLfloat *) dst)[i * 2 + 0] = zf;
+      dst[i * 2 + 1] = s;
+   }
+}
+
+static void
+unpack_float_32_uint_24_8_depth_stencil_Z32_S8X24(const GLuint *src,
+                                                  GLuint *dst, GLuint n)
+{
+   GLuint i;
+
+   for (i = 0; i < n; i++) {
+      /* 8 bytes per pixel (float + uint32) */
+      GLfloat zf = ((GLfloat *) src)[i * 2 + 0];
+      GLuint s = src[i * 2 + 1] & 0xff;
+      ((GLfloat *) dst)[i * 2 + 0] = zf;
+      dst[i * 2 + 1] = s;
+   }
+}
+
+static void
+unpack_float_32_uint_24_8_depth_stencil_Z24_S8(const GLuint *src,
+                                               GLuint *dst, GLuint n)
+{
+   GLuint i;
+
+   for (i = 0; i < n; i++) {
+      GLuint val = src[i];
+      GLuint z24 = (val >> 8);
+      GLfloat zf = z24 * (1.0F / 0xffffff);
+      GLuint s = val & 0xff;
+      ((GLfloat *) dst)[i * 2 + 0] = zf;
+      dst[i * 2 + 1] = s << 24;
+   }
+}
+
+/**
+ * Unpack depth/stencil returning as GL_FLOAT_32_UNSIGNED_INT_24_8_REV.
+ * \param format  the source data format
+ */
+void
+_mesa_unpack_float_32_uint_24_8_depth_stencil_row(mesa_format format, GLuint n,
+                                                 const void *src, GLuint *dst)
+{
+   switch (format) {
+   case MESA_FORMAT_S8_UINT_Z24_UNORM:
+      unpack_float_32_uint_24_8_depth_stencil_Z24_S8(src, dst, n);

Let's try to follow the new format naming conventions. So can we rename the function to include the actual src format name? Something like:

unpack_float_32_uint_24_8_depth_stencil_S8_UINT_Z24_UNORM().

or maybe unpack_float_32_uint_24_8_from_S8_UINT_Z24_UNORM().

I know the name gets a little crazy, but I think including the actual format name in the function name is desirable. I'm about to post a series which does this for most other functions in the format_pack/unpack.c files.



+      break;
+   case MESA_FORMAT_Z24_UNORM_S8_UINT:
+      unpack_float_32_uint_24_8_depth_stencil_S8_Z24(src, dst, n);
+      break;
+   case MESA_FORMAT_Z32_FLOAT_S8X24_UINT:
+      unpack_float_32_uint_24_8_depth_stencil_Z32_S8X24(src, dst, n);
+      break;
+   default:
+      _mesa_problem(NULL,
+                    "bad format %s in 
_mesa_unpack_uint_24_8_depth_stencil_row",
+                    _mesa_get_format_name(format));
+      return;
+   }
+}
+
  /**
   * Unpack depth/stencil
   * \param format  the source data format
@@ -4274,12 +4347,16 @@ _mesa_unpack_depth_stencil_row(mesa_format format, 
GLuint n,
                               const void *src, GLenum type,
                                 GLuint *dst)
  {
-   assert(type == GL_UNSIGNED_INT_24_8);
+   assert(type == GL_UNSIGNED_INT_24_8 ||
+          type == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);

     switch (type) {
     case GL_UNSIGNED_INT_24_8:
        _mesa_unpack_uint_24_8_depth_stencil_row(format, n, src, dst);
        break;
+   case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
+      _mesa_unpack_float_32_uint_24_8_depth_stencil_row(format, n, src, dst);
+      break;
     default:
        _mesa_problem(NULL,
                      "bad type 0x%x in _mesa_unpack_depth_stencil_row",
diff --git a/src/mesa/main/format_unpack.h b/src/mesa/main/format_unpack.h
index 5904a28..51f97df 100644
--- a/src/mesa/main/format_unpack.h
+++ b/src/mesa/main/format_unpack.h
@@ -64,6 +64,11 @@ _mesa_unpack_uint_24_8_depth_stencil_row(mesa_format format, 
GLuint n,
                                         const void *src, GLuint *dst);

  void
+_mesa_unpack_float_32_uint_24_8_depth_stencil_row(mesa_format format,
+                                                  GLuint n,
+                                                  const void *src,
+                                                  GLuint *dst);
+void
  _mesa_unpack_depth_stencil_row(mesa_format format, GLuint n,
                                const void *src, GLenum type,
                                GLuint *dst);


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