On Tue, Mar 4, 2014 at 2:05 AM, Ian Romanick <i...@freedesktop.org> wrote: > On 03/03/2014 03:25 AM, Marek Olšák wrote: >> >> From: Marek Olšák <marek.ol...@amd.com> >> >> Softpipe expects a float in the vertex shader, which is what glEdgeFlag >> generates. >> >> This fixes piglit/gl-2.0-edgeflag. > > > I think this may be a problem elsewhere inside softpipe. This test passes > with or without this patch on i965. It was also previously passing on i915 > and r200. I don't have that hardware with me right now, so I can't test it > with the patch. Does this test fail on Gallium hardware drivers?
Fails on nv30, nv50, and nvc0 drivers: http://people.freedesktop.org/~imirkin/nv40-comparison/problems.html http://people.freedesktop.org/~imirkin/nv84-comparison/problems.html http://people.freedesktop.org/~imirkin/nvc0-comparison/problems.html > > The "integer" column was added in OpenGL 3.0 (though the old comment says > GL_EXT_gpu_shader4), so maybe this setting should be conditional with the GL > version? > >> Cc: mesa-sta...@lists.freedesktop.orgb >> >> --- >> src/mesa/main/varray.c | 4 ++-- >> 1 file changed, 2 insertions(+), 2 deletions(-) >> >> diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c >> index 44db2cb..b4b6fa9 100644 >> --- a/src/mesa/main/varray.c >> +++ b/src/mesa/main/varray.c >> @@ -569,8 +569,8 @@ void GLAPIENTRY >> _mesa_EdgeFlagPointer(GLsizei stride, const GLvoid *ptr) >> { >> const GLbitfield legalTypes = UNSIGNED_BYTE_BIT; >> - /* see table 2.4 edits in GL_EXT_gpu_shader4 spec: */ >> - const GLboolean integer = GL_TRUE; >> + /* this is the same type that glEdgeFlag uses */ >> + const GLboolean integer = GL_FALSE; >> GET_CURRENT_CONTEXT(ctx); >> >> FLUSH_VERTICES(ctx, 0); >> > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev