On 03/03/2014 03:25 AM, Marek Olšák wrote:
From: Marek Olšák <marek.ol...@amd.com>
Softpipe expects a float in the vertex shader, which is what glEdgeFlag
generates.
This fixes piglit/gl-2.0-edgeflag.
I think this may be a problem elsewhere inside softpipe. This test
passes with or without this patch on i965. It was also previously
passing on i915 and r200. I don't have that hardware with me right now,
so I can't test it with the patch. Does this test fail on Gallium
hardware drivers?
The "integer" column was added in OpenGL 3.0 (though the old comment
says GL_EXT_gpu_shader4), so maybe this setting should be conditional
with the GL version?
Cc: mesa-sta...@lists.freedesktop.orgb
---
src/mesa/main/varray.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c
index 44db2cb..b4b6fa9 100644
--- a/src/mesa/main/varray.c
+++ b/src/mesa/main/varray.c
@@ -569,8 +569,8 @@ void GLAPIENTRY
_mesa_EdgeFlagPointer(GLsizei stride, const GLvoid *ptr)
{
const GLbitfield legalTypes = UNSIGNED_BYTE_BIT;
- /* see table 2.4 edits in GL_EXT_gpu_shader4 spec: */
- const GLboolean integer = GL_TRUE;
+ /* this is the same type that glEdgeFlag uses */
+ const GLboolean integer = GL_FALSE;
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/mesa-dev