On 03/02/2014 12:09 AM, Ilia Mirkin wrote:
This adds enough code to let drivers implement texture clearing, but doesn't actually do that for any of them.
There's always the usual... this should be split into two patches. :) Generally the changes in gl_API, dispatch_sanity, and "stub" functions is the first patch. Changes to dd.h is a patch. Implementing the functions is a third.
Signed-off-by: Ilia Mirkin <imir...@alum.mit.edu> --- Thought I'd give this a shot. Am I on the right track here? Is the dd API reasonable? I haven't written a piglit test for all the "generic" error cases yet, but I'll get to that in a bit. I'm a little confused between all the different formats on a teximage... BaseFormat appears to be some generalization of the format, but what's the difference between InternalFormat and TexFormat? Just the type, but otherwise equivalent? Or are they representing different things?
BaseFormat is the generic format. So, GL_RGB or GL_RED are the base formats that go with GL_RGB8 or GL_RED16. internalFormat is usually the GL format (e.g., GL_RGBA32F), and TexFormat is usually the Mesa format (e.g., MESA_FORMAT_RGBA_FLOAT32).
BTW, this is the first time I'm adding stuff to mesa/main, so forgive me if I left out a step. src/mapi/glapi/gen/ARB_clear_texture.xml | 34 ++++++++ src/mapi/glapi/gen/gl_API.xml | 2 + src/mesa/main/dd.h | 11 +++ src/mesa/main/formatquery.c | 9 +++ src/mesa/main/mtypes.h | 1 + src/mesa/main/tests/dispatch_sanity.cpp | 4 + src/mesa/main/teximage.c | 131 +++++++++++++++++++++++++++++++ src/mesa/main/teximage.h | 10 +++ 8 files changed, 202 insertions(+) create mode 100644 src/mapi/glapi/gen/ARB_clear_texture.xml diff --git a/src/mapi/glapi/gen/ARB_clear_texture.xml b/src/mapi/glapi/gen/ARB_clear_texture.xml new file mode 100644 index 0000000..bd9116f --- /dev/null +++ b/src/mapi/glapi/gen/ARB_clear_texture.xml @@ -0,0 +1,34 @@ +<?xml version="1.0"?> +<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd"> + +<OpenGLAPI> + +<category name="GL_ARB_clear_texture" number="145"> + + <enum name="CLEAR_TEXTURE" value="0x9365"/> + + <function name ="ClearTexImage" offset="assign"> + <param name="texture" type="GLuint"/> + <param name="level" type="GLint"/> + <param name="format" type="GLenum"/> + <param name="type" type="GLenum"/> + <param name="data" type="const GLvoid *"/> + </function> + + <function name ="ClearTexSubImage" offset="assign"> + <param name="texture" type="GLuint"/> + <param name="level" type="GLint"/> + <param name="xoffset" type="GLint"/> + <param name="yoffset" type="GLint"/> + <param name="zoffset" type="GLint"/> + <param name="width" type="GLsizei"/> + <param name="height" type="GLsizei"/> + <param name="depth" type="GLsizei"/> + <param name="format" type="GLenum"/> + <param name="type" type="GLenum"/> + <param name="data" type="const GLvoid *"/> + </function> + +</category> + +</OpenGLAPI> diff --git a/src/mapi/glapi/gen/gl_API.xml b/src/mapi/glapi/gen/gl_API.xml index 7e1946e..15f8e32 100644 --- a/src/mapi/glapi/gen/gl_API.xml +++ b/src/mapi/glapi/gen/gl_API.xml @@ -8515,6 +8515,8 @@ </function> </category> +<xi:include href="ARB_clear_texture.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/> + <!-- Non-ARB extensions sorted by extension number. --> <category name="GL_EXT_blend_color" number="2"> diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h index 9715241..d824bca 100644 --- a/src/mesa/main/dd.h +++ b/src/mesa/main/dd.h @@ -275,6 +275,17 @@ struct dd_function_table { GLint level, mesa_format format, GLint width, GLint height, GLint depth, GLint border); + + + void (*ClearTexSubImage)(struct gl_context *ctx, + struct gl_texture_image *texImage, + GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLsizei depth, + GLenum format, GLenum type, const GLvoid *data); + + GLenum (*QuerySupportForClearTex)(struct gl_context *ctx, + GLenum internalFormat);
I think I'd rather add a generic query function. GL_ARB_query_internalformt2 add a large number of target/internalFormat/pname queries. I'm having difficulty deciding whether it's better to just pipe this interface directly into the driver or use something slightly more abstract. Maybe add a function like
GLenum (*QueryFormatSupport)(struct gl_context *ctx, GLenum internalFormat, GLenum pname);
+ /*@}*/ diff --git a/src/mesa/main/formatquery.c b/src/mesa/main/formatquery.c index 40eca87..7997cb4 100644 --- a/src/mesa/main/formatquery.c +++ b/src/mesa/main/formatquery.c @@ -140,6 +140,15 @@ _mesa_GetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, count = 1; break; } + case GL_CLEAR_TEXTURE: + if (ctx->Extensions.ARB_clear_texture) { + const GLenum support = ctx->Driver.QuerySupportForClearTex( + ctx, internalformat); + buffer[0] = (GLint) support; + count = 1; + break; + } + /* fallthrough */ default: _mesa_error(ctx, GL_INVALID_ENUM, "glGetInternalformativ(pname=%s)", diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 7246b1e..e4a3837 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -3490,6 +3490,7 @@ struct gl_extensions GLboolean ARB_base_instance; GLboolean ARB_blend_func_extended; GLboolean ARB_buffer_storage; + GLboolean ARB_clear_texture; GLboolean ARB_color_buffer_float; GLboolean ARB_compute_shader; GLboolean ARB_conservative_depth; diff --git a/src/mesa/main/tests/dispatch_sanity.cpp b/src/mesa/main/tests/dispatch_sanity.cpp index d1b0011..8690b5d 100644 --- a/src/mesa/main/tests/dispatch_sanity.cpp +++ b/src/mesa/main/tests/dispatch_sanity.cpp @@ -936,6 +936,10 @@ const struct function gl_core_functions_possible[] = { /* GL_ARB_buffer_storage */ { "glBufferStorage", 43, -1 }, + /* GL_ARB_clear_texture */ + { "glClearTexImage", 13, -1 }, + { "glClearTexSubImage", 13, -1 }, + { NULL, 0, -1 } }; diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index 0519d22..9171187 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -3768,6 +3768,137 @@ _mesa_CopyTexSubImage3D( GLenum target, GLint level, x, y, width, height); } +static struct gl_texture_image * +get_tex_image(struct gl_context *ctx, GLuint texture, GLint level, GLint zoffset) +{ + GLenum target = 0; + struct gl_texture_object *texObj = _mesa_lookup_texture(ctx, texture); + struct gl_texture_image *texImage; + + if (!texture || !texObj) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glClearTexSubImage(invalid texture)"); + return NULL; + } + + switch (texObj->Target) { + case GL_TEXTURE_BUFFER: + _mesa_error(ctx, GL_INVALID_OPERATION, + "glClearTexSubImage(texture can't be buffer)"); + return NULL; + case GL_TEXTURE_CUBE_MAP_ARB: + case GL_TEXTURE_CUBE_MAP_ARRAY: + target = GL_TEXTURE_CUBE_MAP_POSITIVE_X + zoffset; + break; + default: + break; + } + + texImage = _mesa_select_tex_image(ctx, texObj, target, level); + if (!texImage) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glClearTexSubImage(missing image)"); + return NULL; + } + + return texImage; +} + +static void +clear_tex_sub_image(struct gl_context *ctx, struct gl_texture_image *texImage, + GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLsizei depth, + GLenum format, GLenum type, const void *data) +{ + if (!texImage) + return; + + if (_mesa_is_compressed_format(ctx, texImage->InternalFormat)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glClearTexSubImage(compressed format)");
This will cause the wrong function name to get logged for glClearTexImage. Similar code in other parts of Mesa will pass a 'const char *caller' to the utility function.
+ return; + } + + if (texImage->_BaseFormat == GL_DEPTH_COMPONENT && + format != GL_DEPTH_COMPONENT) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glClearTexSubImage(invalid format)"); + return; + } + if (texImage->_BaseFormat == GL_DEPTH_STENCIL && + format != GL_DEPTH_STENCIL) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glClearTexSubImage(invalid format)"); + return; + } + if (texImage->_BaseFormat == GL_STENCIL_INDEX && + format != GL_STENCIL_INDEX) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glClearTexSubImage(invalid format)"); + return; + } + if (texImage->_BaseFormat == GL_RGBA && + (format == GL_DEPTH_COMPONENT || + format == GL_DEPTH_STENCIL || + format == GL_STENCIL_INDEX)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glClearTexSubImage(invalid format)"); + return; + } + if (_mesa_is_format_integer_color(texImage->InternalFormat) != + _mesa_is_format_integer_color(format)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glClearTexSubImage(invalid format)"); + return; + }
I think the format validation is missing some bits. What will happen if the application passes a completely garbage value for format, texImage->_BaseFormat is GL_RGBA and texImage->InternalFormat is not an integer color format?
+ + if (xoffset < -texImage->Border || + xoffset + width > texImage->Width - texImage->Border || + yoffset < -texImage->Border || + yoffset + height > texImage->Height - texImage->Border || + zoffset < -texImage->Border || + zoffset + depth > texImage->Depth - texImage->Border) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glClearTexSubImage(invalid bounds)"); + } + + ctx->Driver.ClearTexSubImage(ctx, texImage, xoffset, yoffset, zoffset, + width, height, depth, format, type, data); +} + +void GLAPIENTRY +_mesa_ClearTexSubImage( GLuint texture, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLsizei depth, + GLenum format, GLenum type, const void *data ) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_texture_image *texImage = + get_tex_image(ctx, texture, level, zoffset); + + clear_tex_sub_image(ctx, texImage, xoffset, yoffset, zoffset, + width, height, depth, format, type, data); +} + +void GLAPIENTRY +_mesa_ClearTexImage( GLuint texture, GLint level, + GLenum format, GLenum type, const void *data ) +{ + GET_CURRENT_CONTEXT(ctx); + + struct gl_texture_image *texImage + = get_tex_image(ctx, texture, level, 0); + if (!texImage) + return; + + /* XXX figure out which dimensions the texImage has, and pass in 0's for + * the border. + */ + clear_tex_sub_image(ctx, texImage, + -texImage->Border, -texImage->Border, -texImage->Border, + texImage->Width, texImage->Height, texImage->Depth, + format, type, data);
I would just pass 0s. Mesa doesn't support textures with borders.
+} diff --git a/src/mesa/main/teximage.h b/src/mesa/main/teximage.h index 5f8a477..4d01ff9 100644 --- a/src/mesa/main/teximage.h +++ b/src/mesa/main/teximage.h @@ -261,6 +261,16 @@ _mesa_CopyTexSubImage3D( GLenum target, GLint level, extern void GLAPIENTRY +_mesa_ClearTexSubImage( GLuint texture, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLsizei depth, + GLenum format, GLenum type, const void *data ); + +extern void GLAPIENTRY +_mesa_ClearTexImage( GLuint texture, GLint level, + GLenum format, GLenum type, const void *data ); + +extern void GLAPIENTRY _mesa_CompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize,
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