On 03/01/2014 03:09 PM, Ilia Mirkin wrote:
This adds enough code to let drivers implement texture clearing, but
doesn't actually do that for any of them.

Signed-off-by: Ilia Mirkin <imir...@alum.mit.edu>
---

Thought I'd give this a shot. Am I on the right track here? Is the dd API
reasonable? I haven't written a piglit test for all the "generic" error cases
yet, but I'll get to that in a bit. I'm a little confused between all the
different formats on a teximage... BaseFormat appears to be some
generalization of the format, but what's the difference between InternalFormat
and TexFormat?

InternalFormat is what the user requested when the texture was created, such as GL_RGB565 or GL_DEPTH_COMPONENT24. BaseFormat is the internalFormat boiled down to a basic format, such as GL_RGB or GL_DEPTH_COMPONENT. The BaseFormat was originally used for applying the glTexEnv mode. It's also used to check for compatibility of src/dest surfaces for glCopyTexImage, etc.



Just the type, but otherwise equivalent? Or are they
representing different things?

BTW, this is the first time I'm adding stuff to mesa/main, so forgive me if I
left out a step.

  src/mapi/glapi/gen/ARB_clear_texture.xml |  34 ++++++++
  src/mapi/glapi/gen/gl_API.xml            |   2 +
  src/mesa/main/dd.h                       |  11 +++
  src/mesa/main/formatquery.c              |   9 +++
  src/mesa/main/mtypes.h                   |   1 +
  src/mesa/main/tests/dispatch_sanity.cpp  |   4 +
  src/mesa/main/teximage.c                 | 131 +++++++++++++++++++++++++++++++
  src/mesa/main/teximage.h                 |  10 +++
  8 files changed, 202 insertions(+)
  create mode 100644 src/mapi/glapi/gen/ARB_clear_texture.xml

diff --git a/src/mapi/glapi/gen/ARB_clear_texture.xml 
b/src/mapi/glapi/gen/ARB_clear_texture.xml
new file mode 100644
index 0000000..bd9116f
--- /dev/null
+++ b/src/mapi/glapi/gen/ARB_clear_texture.xml
@@ -0,0 +1,34 @@
+<?xml version="1.0"?>
+<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
+
+<OpenGLAPI>
+
+<category name="GL_ARB_clear_texture" number="145">
+
+    <enum name="CLEAR_TEXTURE" value="0x9365"/>
+
+    <function name ="ClearTexImage" offset="assign">
+        <param name="texture" type="GLuint"/>
+        <param name="level" type="GLint"/>
+        <param name="format" type="GLenum"/>
+        <param name="type" type="GLenum"/>
+        <param name="data" type="const GLvoid *"/>

s/GLvoid/void/  The ARB has deprecated the GLvoid type.


+    </function>
+
+    <function name ="ClearTexSubImage" offset="assign">
+        <param name="texture" type="GLuint"/>
+        <param name="level" type="GLint"/>
+        <param name="xoffset" type="GLint"/>
+        <param name="yoffset" type="GLint"/>
+        <param name="zoffset" type="GLint"/>
+        <param name="width" type="GLsizei"/>
+        <param name="height" type="GLsizei"/>
+        <param name="depth" type="GLsizei"/>
+        <param name="format" type="GLenum"/>
+        <param name="type" type="GLenum"/>
+        <param name="data" type="const GLvoid *"/>

s/GLvoid/void/


+    </function>
+
+</category>
+
+</OpenGLAPI>
diff --git a/src/mapi/glapi/gen/gl_API.xml b/src/mapi/glapi/gen/gl_API.xml
index 7e1946e..15f8e32 100644
--- a/src/mapi/glapi/gen/gl_API.xml
+++ b/src/mapi/glapi/gen/gl_API.xml
@@ -8515,6 +8515,8 @@
      </function>
  </category>

+<xi:include href="ARB_clear_texture.xml" 
xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
  <!-- Non-ARB extensions sorted by extension number. -->

  <category name="GL_EXT_blend_color" number="2">
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index 9715241..d824bca 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -275,6 +275,17 @@ struct dd_function_table {
                                    GLint level, mesa_format format,
                                    GLint width, GLint height,
                                    GLint depth, GLint border);
+
+
+   void (*ClearTexSubImage)(struct gl_context *ctx,
+                            struct gl_texture_image *texImage,
+                            GLint xoffset, GLint yoffset, GLint zoffset,
+                            GLsizei width, GLsizei height, GLsizei depth,
+                            GLenum format, GLenum type, const GLvoid *data);

I think we may want to follow the example of ClearBufferSubData() and pass a clearValue and clearValueSize instead of format/type/data.


+
+   GLenum (*QuerySupportForClearTex)(struct gl_context *ctx,
+                                     GLenum internalFormat);

The spec says the GL_CLEAR_TEXTURE query is only supported if GL_ARB_internalformat_query2 is supported (and we don't). So I'm not sure we need this function at this time.


+
     /*@}*/


diff --git a/src/mesa/main/formatquery.c b/src/mesa/main/formatquery.c
index 40eca87..7997cb4 100644
--- a/src/mesa/main/formatquery.c
+++ b/src/mesa/main/formatquery.c
@@ -140,6 +140,15 @@ _mesa_GetInternalformativ(GLenum target, GLenum 
internalformat, GLenum pname,
        count = 1;
        break;
     }
+   case GL_CLEAR_TEXTURE:
+      if (ctx->Extensions.ARB_clear_texture) {
+         const GLenum support = ctx->Driver.QuerySupportForClearTex(
+               ctx, internalformat);
+         buffer[0] = (GLint) support;
+         count = 1;
+         break;
+      }
+      /* fallthrough */

I'm not sure this is needed.  See above.


     default:
        _mesa_error(ctx, GL_INVALID_ENUM,
                    "glGetInternalformativ(pname=%s)",
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 7246b1e..e4a3837 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -3490,6 +3490,7 @@ struct gl_extensions
     GLboolean ARB_base_instance;
     GLboolean ARB_blend_func_extended;
     GLboolean ARB_buffer_storage;
+   GLboolean ARB_clear_texture;

I suspect that we should be able to implement this for all drivers so this flag may not be needed. It's OK for now though.


     GLboolean ARB_color_buffer_float;
     GLboolean ARB_compute_shader;
     GLboolean ARB_conservative_depth;
diff --git a/src/mesa/main/tests/dispatch_sanity.cpp 
b/src/mesa/main/tests/dispatch_sanity.cpp
index d1b0011..8690b5d 100644
--- a/src/mesa/main/tests/dispatch_sanity.cpp
+++ b/src/mesa/main/tests/dispatch_sanity.cpp
@@ -936,6 +936,10 @@ const struct function gl_core_functions_possible[] = {
     /* GL_ARB_buffer_storage */
     { "glBufferStorage", 43, -1 },

+   /* GL_ARB_clear_texture */
+   { "glClearTexImage", 13, -1 },
+   { "glClearTexSubImage", 13, -1 },
+
     { NULL, 0, -1 }
  };

diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index 0519d22..9171187 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -3768,6 +3768,137 @@ _mesa_CopyTexSubImage3D( GLenum target, GLint level,
                     x, y, width, height);
  }

+static struct gl_texture_image *
+get_tex_image(struct gl_context *ctx, GLuint texture, GLint level, GLint 
zoffset)
+{
+   GLenum target = 0;
+   struct gl_texture_object *texObj = _mesa_lookup_texture(ctx, texture);
+   struct gl_texture_image *texImage;
+
+   if (!texture || !texObj) {
+      _mesa_error(ctx, GL_INVALID_OPERATION,
+                  "glClearTexSubImage(invalid texture)");
+      return NULL;
+   }
+
+   switch (texObj->Target) {
+   case GL_TEXTURE_BUFFER:
+      _mesa_error(ctx, GL_INVALID_OPERATION,
+                  "glClearTexSubImage(texture can't be buffer)");
+      return NULL;
+   case GL_TEXTURE_CUBE_MAP_ARB:
+   case GL_TEXTURE_CUBE_MAP_ARRAY:
+      target = GL_TEXTURE_CUBE_MAP_POSITIVE_X + zoffset;
+      break;
+   default:
+      break;
+   }
+
+   texImage = _mesa_select_tex_image(ctx, texObj, target, level);
+   if (!texImage) {
+      _mesa_error(ctx, GL_INVALID_OPERATION,
+                  "glClearTexSubImage(missing image)");
+      return NULL;
+   }
+
+   return texImage;
+}
+
+static void
+clear_tex_sub_image(struct gl_context *ctx, struct gl_texture_image *texImage,
+                    GLint xoffset, GLint yoffset, GLint zoffset,
+                    GLsizei width, GLsizei height, GLsizei depth,
+                    GLenum format, GLenum type, const void *data)
+{
+   if (!texImage)
+      return;
+
+   if (_mesa_is_compressed_format(ctx, texImage->InternalFormat)) {
+      _mesa_error(ctx, GL_INVALID_OPERATION,
+                  "glClearTexSubImage(compressed format)");
+      return;
+   }
+
+   if (texImage->_BaseFormat == GL_DEPTH_COMPONENT &&
+       format != GL_DEPTH_COMPONENT) {
+      _mesa_error(ctx, GL_INVALID_OPERATION,
+                  "glClearTexSubImage(invalid format)");
+      return;
+   }
+   if (texImage->_BaseFormat == GL_DEPTH_STENCIL &&
+       format != GL_DEPTH_STENCIL) {
+      _mesa_error(ctx, GL_INVALID_OPERATION,
+                  "glClearTexSubImage(invalid format)");
+      return;
+   }
+   if (texImage->_BaseFormat == GL_STENCIL_INDEX &&
+       format != GL_STENCIL_INDEX) {
+      _mesa_error(ctx, GL_INVALID_OPERATION,
+                  "glClearTexSubImage(invalid format)");
+      return;
+   }
+   if (texImage->_BaseFormat == GL_RGBA &&

_BaseFormat may also be GL_RGB, GL_ALPHA, GL_LUMINANCE, etc.

I think if you used else-ifs above, by time you get here you can be sure the _BaseFormat is a color format. Or, you could use _mesa_is_color_format(_BaseFormat).


+       (format == GL_DEPTH_COMPONENT ||
+        format == GL_DEPTH_STENCIL ||
+        format == GL_STENCIL_INDEX)) {
+      _mesa_error(ctx, GL_INVALID_OPERATION,
+                  "glClearTexSubImage(invalid format)");
+      return;
+   }
+   if (_mesa_is_format_integer_color(texImage->InternalFormat) !=
+       _mesa_is_format_integer_color(format)) {
+      _mesa_error(ctx, GL_INVALID_OPERATION,
+                  "glClearTexSubImage(invalid format)");
+      return;
+   }
+
+   if (xoffset < -texImage->Border ||
+       xoffset + width > texImage->Width - texImage->Border ||
+       yoffset < -texImage->Border ||
+       yoffset + height > texImage->Height - texImage->Border ||
+       zoffset < -texImage->Border ||
+       zoffset + depth > texImage->Depth - texImage->Border) {
+      _mesa_error(ctx, GL_INVALID_OPERATION,
+                  "glClearTexSubImage(invalid bounds)");
+   }
+
+   ctx->Driver.ClearTexSubImage(ctx, texImage, xoffset, yoffset, zoffset,
+                                width, height, depth, format, type, data);

If we change the driver function to take clearValue and clearValueSize, you'd use the convert_clear_buffer_data() function to convert the clear value from the user's format to the texture mesa_format.


+}
+
+void GLAPIENTRY
+_mesa_ClearTexSubImage( GLuint texture, GLint level,
+                        GLint xoffset, GLint yoffset, GLint zoffset,
+                        GLsizei width, GLsizei height, GLsizei depth,
+                        GLenum format, GLenum type, const void *data )
+{
+   GET_CURRENT_CONTEXT(ctx);
+   struct gl_texture_image *texImage =
+      get_tex_image(ctx, texture, level, zoffset);

check if texImage is NULL here, as you do below.


+
+   clear_tex_sub_image(ctx, texImage, xoffset, yoffset, zoffset,
+                       width, height, depth, format, type, data);
+}
+
+void GLAPIENTRY
+_mesa_ClearTexImage( GLuint texture, GLint level,
+                     GLenum format, GLenum type, const void *data )
+{
+   GET_CURRENT_CONTEXT(ctx);
+
+   struct gl_texture_image *texImage
+      = get_tex_image(ctx, texture, level, 0);
+   if (!texImage)
+      return;
+
+   /* XXX figure out which dimensions the texImage has, and pass in 0's for
+    * the border.
+    */
+   clear_tex_sub_image(ctx, texImage,
+                       -texImage->Border, -texImage->Border, -texImage->Border,
+                       texImage->Width, texImage->Height, texImage->Depth,

Even though we don't really support borders anymore, I believe this should be:

texImage->Width + 2 * texImage->Boarder, etc.


+                       format, type, data);
+}



diff --git a/src/mesa/main/teximage.h b/src/mesa/main/teximage.h
index 5f8a477..4d01ff9 100644
--- a/src/mesa/main/teximage.h
+++ b/src/mesa/main/teximage.h
@@ -261,6 +261,16 @@ _mesa_CopyTexSubImage3D( GLenum target, GLint level,


  extern void GLAPIENTRY
+_mesa_ClearTexSubImage( GLuint texture, GLint level,
+                        GLint xoffset, GLint yoffset, GLint zoffset,
+                        GLsizei width, GLsizei height, GLsizei depth,
+                        GLenum format, GLenum type, const void *data );
+
+extern void GLAPIENTRY
+_mesa_ClearTexImage( GLuint texture, GLint level,
+                     GLenum format, GLenum type, const void *data );
+
+extern void GLAPIENTRY
  _mesa_CompressedTexImage1D(GLenum target, GLint level,
                                GLenum internalformat, GLsizei width,
                                GLint border, GLsizei imageSize,



This looks good in general. I think you should proceed with fallback tex-clear functions for the state tracker and legacy drivers to flesh out the clearValue/clearValueSize issue.

-Brian

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