Signed-off-by: Emil Velikov <emil.l.veli...@gmail.com> --- src/mesa/state_tracker/st_extensions.c | 27 +++++++++++---------------- 1 file changed, 11 insertions(+), 16 deletions(-)
diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c index e43e7b4..a909b71 100644 --- a/src/mesa/state_tracker/st_extensions.c +++ b/src/mesa/state_tracker/st_extensions.c @@ -39,11 +39,6 @@ #include "st_extensions.h" #include "st_format.h" -static unsigned _min(unsigned a, unsigned b) -{ - return (a < b) ? a : b; -} - static float _maxf(float a, float b) { return (a > b) ? a : b; @@ -72,19 +67,19 @@ void st_init_limits(struct st_context *st) boolean can_ubo = TRUE; c->MaxTextureLevels - = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS), + = MIN2(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS), MAX_TEXTURE_LEVELS); c->Max3DTextureLevels - = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS), + = MIN2(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS), MAX_3D_TEXTURE_LEVELS); c->MaxCubeTextureLevels - = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS), + = MIN2(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS), MAX_CUBE_TEXTURE_LEVELS); c->MaxTextureRectSize - = _min(1 << (c->MaxTextureLevels - 1), MAX_TEXTURE_RECT_SIZE); + = MIN2(1 << (c->MaxTextureLevels - 1), MAX_TEXTURE_RECT_SIZE); c->MaxArrayTextureLayers = screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS); @@ -168,7 +163,7 @@ void st_init_limits(struct st_context *st) } pc->MaxTextureImageUnits = - _min(screen->get_shader_param(screen, sh, + MIN2(screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS), MAX_TEXTURE_IMAGE_UNITS); @@ -185,7 +180,7 @@ void st_init_limits(struct st_context *st) pc->MaxTemps = pc->MaxNativeTemps = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEMPS); pc->MaxAddressRegs = pc->MaxNativeAddressRegs = - _min(screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ADDRS), + MIN2(screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ADDRS), MAX_PROGRAM_ADDRESS_REGS); pc->MaxParameters = pc->MaxNativeParameters = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONSTS); @@ -196,7 +191,7 @@ void st_init_limits(struct st_context *st) screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONST_BUFFERS); if (pc->MaxUniformBlocks) pc->MaxUniformBlocks -= 1; /* The first one is for ordinary uniforms. */ - pc->MaxUniformBlocks = _min(pc->MaxUniformBlocks, MAX_UNIFORM_BUFFERS); + pc->MaxUniformBlocks = MIN2(pc->MaxUniformBlocks, MAX_UNIFORM_BUFFERS); pc->MaxCombinedUniformComponents = (pc->MaxUniformComponents + c->MaxUniformBlockSize / 4 * @@ -240,16 +235,16 @@ void st_init_limits(struct st_context *st) } c->MaxCombinedTextureImageUnits = - _min(c->Program[MESA_SHADER_VERTEX].MaxTextureImageUnits + + MIN2(c->Program[MESA_SHADER_VERTEX].MaxTextureImageUnits + c->Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits + c->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits, MAX_COMBINED_TEXTURE_IMAGE_UNITS); /* This depends on program constants. */ c->MaxTextureCoordUnits - = _min(c->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits, MAX_TEXTURE_COORD_UNITS); + = MIN2(c->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits, MAX_TEXTURE_COORD_UNITS); - c->MaxTextureUnits = _min(c->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits, c->MaxTextureCoordUnits); + c->MaxTextureUnits = MIN2(c->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits, c->MaxTextureCoordUnits); c->Program[MESA_SHADER_VERTEX].MaxAttribs = MIN2(c->Program[MESA_SHADER_VERTEX].MaxAttribs, 16); @@ -749,7 +744,7 @@ void st_init_extensions(struct st_context *st) ctx->Extensions.ARB_texture_buffer_object = GL_TRUE; ctx->Const.MaxTextureBufferSize = - _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE), + MIN2(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE), (1u << 31) - 1); ctx->Const.TextureBufferOffsetAlignment = screen->get_param(screen, PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT); -- 1.9.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev