On 02/19/2014 01:32 PM, Anuj Phogat wrote: > On Wed, Feb 19, 2014 at 2:04 AM, Kenneth Graunke <kenn...@whitecape.org> > wrote: >> This is a straight port from gen7_wm_state.c; I haven't looked into >> whether we can do both. >> > Verified that restriction still holds true in BDW. > See 3D Pipeline Stages > Pixel > Pixel Shader Thread Generation > > Pixel Grouping (Dispatch Size) Control
Thanks for looking this up!
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