On 02/19/2014 01:32 PM, Anuj Phogat wrote:
> On Wed, Feb 19, 2014 at 2:04 AM, Kenneth Graunke <kenn...@whitecape.org> 
> wrote:
>> This is a straight port from gen7_wm_state.c; I haven't looked into
>> whether we can do both.
>>
> Verified that restriction still holds true in BDW.
> See 3D Pipeline Stages > Pixel > Pixel Shader Thread Generation >
> Pixel Grouping (Dispatch Size) Control

Thanks for looking this up!


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