From: Chia-I Wu <o...@lunarg.com> The information was lost during linking, causing the layout to be treated as FRAG_DEPTH_LAYOUT_NONE.
Signed-off-by: Chia-I Wu <o...@lunarg.com> --- src/mesa/main/shaderapi.c | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index 44b4c3a..be7b27b 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -1865,6 +1865,11 @@ _mesa_copy_linked_program_data(gl_shader_stage type, dst_gp->UsesEndPrimitive = src->Geom.UsesEndPrimitive; } break; + case MESA_SHADER_FRAGMENT: { + struct gl_fragment_program *dst_fp = (struct gl_fragment_program *) dst; + dst_fp->FragDepthLayout = src->FragDepthLayout; + } + break; case MESA_SHADER_COMPUTE: { struct gl_compute_program *dst_cp = (struct gl_compute_program *) dst; int i; -- 1.8.3.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev