Ilia Mirkin wrote:
On Sat, Feb 15, 2014 at 5:10 AM, Christian König
<deathsim...@vodafone.de> wrote:
That's most likely an issue with st/vdpau. I implemented a small hack to
clear the black bars of a surface only once. No idea how exactly it happens,
but Grigoris patch seems to somehow break the logic there.
Anyway we need to rework this part when getting DRI3 anyway (much more
efficiently and cleanly), so I'm not sure if we should bother fixing it.
OK. Well, until then, the deinterlacing filter is largely unusable --
you end up with flickering textures in the bars (I guess each frame
extends all the way out, and they end up with different junk data).
Which is a shame, since the filter works really well. But at the same
time I'm not volunteering to figure out what's going on :)
Can't reproduce that on my rv790 testing with recentish svn mplayer.
Tried 4/3 -> 16/9 fullscreen side bars are black.
Tried forcing -aspect 2.85 on 16/9 source again top/bottom bars are black.
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