On Sat, Feb 15, 2014 at 5:10 AM, Christian König <deathsim...@vodafone.de> wrote: > That's most likely an issue with st/vdpau. I implemented a small hack to > clear the black bars of a surface only once. No idea how exactly it happens, > but Grigoris patch seems to somehow break the logic there. > > Anyway we need to rework this part when getting DRI3 anyway (much more > efficiently and cleanly), so I'm not sure if we should bother fixing it.
OK. Well, until then, the deinterlacing filter is largely unusable -- you end up with flickering textures in the bars (I guess each frame extends all the way out, and they end up with different junk data). Which is a shame, since the filter works really well. But at the same time I'm not volunteering to figure out what's going on :) -ilia _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev