On Sat, Feb 15, 2014 at 5:10 AM, Christian König
<deathsim...@vodafone.de> wrote:
> That's most likely an issue with st/vdpau. I implemented a small hack to
> clear the black bars of a surface only once. No idea how exactly it happens,
> but Grigoris patch seems to somehow break the logic there.
>
> Anyway we need to rework this part when getting DRI3 anyway (much more
> efficiently and cleanly), so I'm not sure if we should bother fixing it.

OK. Well, until then, the deinterlacing filter is largely unusable --
you end up with flickering textures in the bars (I guess each frame
extends all the way out, and they end up with different junk data).
Which is a shame, since the filter works really well. But at the same
time I'm not volunteering to figure out what's going on :)

  -ilia
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