On 02/14/2014 07:04 PM, Ian Romanick wrote: > On 02/14/2014 05:09 PM, Kenneth Graunke wrote: >> On 02/14/2014 03:00 PM, Eric Anholt wrote: >>> Compare this VS to the one for the post-130 case. Fixes piglit >>> glsl-lod-bias, and presumably tons of other code (I haven't done >>> a full piglit run on swrast). >>> >>> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=74911 --- >>> src/mesa/drivers/common/meta.c | 2 +- 1 file changed, 1 >>> insertion(+), 1 deletion(-) >>> >>> diff --git a/src/mesa/drivers/common/meta.c >>> b/src/mesa/drivers/common/meta.c index d3ca3b7..dd905dd 100644 >>> --- a/src/mesa/drivers/common/meta.c +++ >>> b/src/mesa/drivers/common/meta.c @@ -193,7 +193,7 @@ >>> _mesa_meta_setup_blit_shader(struct gl_context *ctx, || >>> ctx->Const.GLSLVersion < 130) { vs_source = "attribute vec2 >>> position;\n" - "attribute vec3 textureCoords;\n" + >>> "attribute vec4 textureCoords;\n" "varying vec4 texCoords;\n" >>> "void main()\n" "{\n" >>> > >> This is obviously: Reviewed-by: Kenneth Graunke >> <kenn...@whitecape.org> > >> But I wonder, would it be terribly harmful to just override >> ctx->Const.GLSLVersion to 130 in Meta so #version 130 works? > > ctx->Const.GLSLVersion is already (proably) 130 or greater. There are > checks in the compiler against API to validate the version in the > shader. Otherwise applications with an OpenGL ES 3.0 context could > compile desktop GLSL 1.30 shaders, and that seems bad. :)
I think you misunderstand. This patch is fixing a bug in a block of code which is: if (ctx->Const.GLSLVersion < 130) { ...do version 110 shaders... } else { ...do version 130 or 300 es shaders... } So, the duplication is precisely for drivers that don't do 1.30. Like Gen4-5... --Ken
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