On Sat, Feb 8, 2014 at 5:29 AM, Andrew Guertin <li...@dolphinling.net> wrote: > On 02/08/2014 02:41 AM, Matt Turner wrote: >> >> On Fri, Feb 7, 2014 at 10:22 PM, Andrew Guertin <li...@dolphinling.net> >> wrote: >>> >>> Hi, >>> >>> I updated mesa and started getting some bad behavior in League of Legends >>> (played through wine). After starting a game, upon hovering any of the >>> skill >>> buttons, instead of an info tooltip appearing, the whole screen is >>> covered >>> in grey. Some other problems are visible too, like the options menu >>> missing >>> most of its text. >>> >>> I bisected down to >>> >>> 4bd6e0d7c69b304be88996a6c2b96ce7d996e627 is the first bad commit >>> commit 4bd6e0d7c69b304be88996a6c2b96ce7d996e627 >>> Author: Matt Turner <matts...@gmail.com> >>> Date: Sat Dec 21 11:28:05 2013 -0800 >>> >>> glsl: Vectorize multiple scalar assignments >>> >>> Reduces vertex shader instruction counts in DOTA2 by 6.42%, L4D2 by >>> 4.61%, and CS:GO by 5.71%. >>> >>> total instructions in shared programs: 1500153 -> 1498191 (-0.13%) >>> instructions in affected programs: 59919 -> 57957 (-3.27%) >>> >>> Reviewed-by: Ian Romanick <ian.d.roman...@intel.com> >>> >>> >>> System info: >>> CPU: i7-3770 >>> GPU: HD 4000 >>> Kernel: 3.12 >>> >>> I am not subscribed to this mailing list, so please keep me cc'd. >>> >>> Thanks, >>> --Andrew >> >> >> Presumably you have the following commits on top of that, and none of >> them affect it? >> >> 8e2b8bd0 >> 37f1903e >> 60654421 > > > Yes, I was up to date with master when I first noticed this, probably > 882e98e5, so all of those were included. > > >> Could you send me (privately) or file a bug report with the output of >> the game running with MESA_GLSL=dump ? > > > I've just spent about an hour trying to do this and failing. I get none of > the output when running League of Legends. I get output when running > glxgears, and when running FurMark through wine, but none with LoL. I also > tried MESA_GLSL=log, which again worked with FurMark but had no result with > LoL. > > --Andrew
Okay. Maybe you can capture an apitrace that shows the problem? I'd be able to extract the shaders from it. Thanks, Matt _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev