On 02/04/2014 02:50 PM, Ilia Mirkin wrote: > On Tue, Jan 21, 2014 at 1:09 AM, Dave Airlie <airl...@gmail.com> wrote: >> From: Dave Airlie <airl...@redhat.com> >> >> this just ties the mesa code to the pre-existing gallium interface, >> I'm not sure what to do with the CSO stuff yet. >> >> 0.2: fix min/max bounds >> >> Signed-off-by: Dave Airlie <airl...@redhat.com> > > Series is Acked-by: Ilia Mirkin <imir...@alum.mit.edu> > > Don't know if I have enough knowledge here for a R-b, but this works > with my nv50 impl now (after changing the piglit tests around :) ) > > It's a little inefficient that the st does diffing but sets all the > viewports anyways, and then the driver basically has to do that as > well. But perhaps that's the convention. [Also note that your r600 > impl last I looked didn't do the diffing in the driver, so it would > set all the viewports/scissors every time. But perhaps I misread.]
I had considered keeping a mask of "dirty" viewports in the gl_context. This could be used in the dd_function_table::Viewport (and friends) handlers to do smarter updates. i965 needs to reprogram all of them in one go, so I didn't need it. It should be easy enough to add, if that helps. >> --- >> src/mesa/state_tracker/st_atom_scissor.c | 75 >> ++++++++++++++++--------------- >> src/mesa/state_tracker/st_atom_viewport.c | 37 ++++++++------- >> src/mesa/state_tracker/st_context.h | 4 +- >> src/mesa/state_tracker/st_draw_feedback.c | 2 +- >> src/mesa/state_tracker/st_extensions.c | 9 ++++ >> 5 files changed, 72 insertions(+), 55 deletions(-) >> >> diff --git a/src/mesa/state_tracker/st_atom_scissor.c >> b/src/mesa/state_tracker/st_atom_scissor.c >> index a1f72da..50b921a 100644 >> --- a/src/mesa/state_tracker/st_atom_scissor.c >> +++ b/src/mesa/state_tracker/st_atom_scissor.c >> @@ -43,51 +43,56 @@ >> static void >> update_scissor( struct st_context *st ) >> { >> - struct pipe_scissor_state scissor; >> + struct pipe_scissor_state scissor[PIPE_MAX_VIEWPORTS]; >> const struct gl_context *ctx = st->ctx; >> const struct gl_framebuffer *fb = ctx->DrawBuffer; >> GLint miny, maxy; >> + int i; >> + bool changed = false; >> + for (i = 0 ; i < ctx->Const.MaxViewports; i++) { >> + scissor[i].minx = 0; >> + scissor[i].miny = 0; >> + scissor[i].maxx = fb->Width; >> + scissor[i].maxy = fb->Height; >> >> - scissor.minx = 0; >> - scissor.miny = 0; >> - scissor.maxx = fb->Width; >> - scissor.maxy = fb->Height; >> + if (ctx->Scissor.EnableFlags & (1 << i)) { >> + /* need to be careful here with xmax or ymax < 0 */ >> + GLint xmax = MAX2(0, ctx->Scissor.ScissorArray[i].X + >> ctx->Scissor.ScissorArray[i].Width); >> + GLint ymax = MAX2(0, ctx->Scissor.ScissorArray[i].Y + >> ctx->Scissor.ScissorArray[i].Height); >> >> - if (ctx->Scissor.EnableFlags & 1) { >> - /* need to be careful here with xmax or ymax < 0 */ >> - GLint xmax = MAX2(0, ctx->Scissor.ScissorArray[0].X + >> ctx->Scissor.ScissorArray[0].Width); >> - GLint ymax = MAX2(0, ctx->Scissor.ScissorArray[0].Y + >> ctx->Scissor.ScissorArray[0].Height); >> + if (ctx->Scissor.ScissorArray[i].X > (GLint)scissor[i].minx) >> + scissor[i].minx = ctx->Scissor.ScissorArray[i].X; >> + if (ctx->Scissor.ScissorArray[i].Y > (GLint)scissor[i].miny) >> + scissor[i].miny = ctx->Scissor.ScissorArray[i].Y; >> >> - if (ctx->Scissor.ScissorArray[0].X > (GLint)scissor.minx) >> - scissor.minx = ctx->Scissor.ScissorArray[0].X; >> - if (ctx->Scissor.ScissorArray[0].Y > (GLint)scissor.miny) >> - scissor.miny = ctx->Scissor.ScissorArray[0].Y; >> + if (xmax < (GLint) scissor[i].maxx) >> + scissor[i].maxx = xmax; >> + if (ymax < (GLint) scissor[i].maxy) >> + scissor[i].maxy = ymax; >> >> - if (xmax < (GLint) scissor.maxx) >> - scissor.maxx = xmax; >> - if (ymax < (GLint) scissor.maxy) >> - scissor.maxy = ymax; >> + /* check for null space */ >> + if (scissor[i].minx >= scissor[i].maxx || scissor[i].miny >= >> scissor[i].maxy) >> + scissor[i].minx = scissor[i].miny = scissor[i].maxx = >> scissor[i].maxy = 0; >> + } >> >> - /* check for null space */ >> - if (scissor.minx >= scissor.maxx || scissor.miny >= scissor.maxy) >> - scissor.minx = scissor.miny = scissor.maxx = scissor.maxy = 0; >> - } >> - >> - /* Now invert Y if needed. >> - * Gallium drivers use the convention Y=0=top for surfaces. >> - */ >> - if (st_fb_orientation(fb) == Y_0_TOP) { >> - miny = fb->Height - scissor.maxy; >> - maxy = fb->Height - scissor.miny; >> - scissor.miny = miny; >> - scissor.maxy = maxy; >> - } >> + /* Now invert Y if needed. >> + * Gallium drivers use the convention Y=0=top for surfaces. >> + */ >> + if (st_fb_orientation(fb) == Y_0_TOP) { >> + miny = fb->Height - scissor[i].maxy; >> + maxy = fb->Height - scissor[i].miny; >> + scissor[i].miny = miny; >> + scissor[i].maxy = maxy; >> + } >> >> - if (memcmp(&scissor, &st->state.scissor, sizeof(scissor)) != 0) { >> - /* state has changed */ >> - st->state.scissor = scissor; /* struct copy */ >> - st->pipe->set_scissor_states(st->pipe, 0, 1, &scissor); /* activate */ >> + if (memcmp(&scissor[i], &st->state.scissor[i], sizeof(scissor)) != 0) >> { >> + /* state has changed */ >> + st->state.scissor[i] = scissor[i]; /* struct copy */ >> + changed = true; >> + } >> } >> + if (changed) >> + st->pipe->set_scissor_states(st->pipe, 0, ctx->Const.MaxViewports, >> scissor); /* activate */ >> } >> >> >> diff --git a/src/mesa/state_tracker/st_atom_viewport.c >> b/src/mesa/state_tracker/st_atom_viewport.c >> index 8c6d679..7584f9b 100644 >> --- a/src/mesa/state_tracker/st_atom_viewport.c >> +++ b/src/mesa/state_tracker/st_atom_viewport.c >> @@ -43,7 +43,7 @@ update_viewport( struct st_context *st ) >> { >> struct gl_context *ctx = st->ctx; >> GLfloat yScale, yBias; >> - >> + int i; >> /* _NEW_BUFFERS >> */ >> if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { >> @@ -61,26 +61,29 @@ update_viewport( struct st_context *st ) >> >> /* _NEW_VIEWPORT >> */ >> + for (i = 0; i < ctx->Const.MaxViewports; i++) >> { >> - GLfloat x = ctx->ViewportArray[0].X; >> - GLfloat y = ctx->ViewportArray[0].Y; >> - GLfloat z = ctx->ViewportArray[0].Near; >> - GLfloat half_width = ctx->ViewportArray[0].Width * 0.5f; >> - GLfloat half_height = ctx->ViewportArray[0].Height * 0.5f; >> - GLfloat half_depth = (GLfloat)(ctx->ViewportArray[0].Far - >> ctx->ViewportArray[0].Near) * 0.5f; >> + GLfloat x = ctx->ViewportArray[i].X; >> + GLfloat y = ctx->ViewportArray[i].Y; >> + GLfloat z = ctx->ViewportArray[i].Near; >> + GLfloat half_width = ctx->ViewportArray[i].Width * 0.5f; >> + GLfloat half_height = ctx->ViewportArray[i].Height * 0.5f; >> + GLfloat half_depth = (GLfloat)(ctx->ViewportArray[i].Far - >> ctx->ViewportArray[i].Near) * 0.5f; >> >> - st->state.viewport.scale[0] = half_width; >> - st->state.viewport.scale[1] = half_height * yScale; >> - st->state.viewport.scale[2] = half_depth; >> - st->state.viewport.scale[3] = 1.0; >> - >> - st->state.viewport.translate[0] = half_width + x; >> - st->state.viewport.translate[1] = (half_height + y) * yScale + yBias; >> - st->state.viewport.translate[2] = half_depth + z; >> - st->state.viewport.translate[3] = 0.0; >> + st->state.viewport[i].scale[0] = half_width; >> + st->state.viewport[i].scale[1] = half_height * yScale; >> + st->state.viewport[i].scale[2] = half_depth; >> + st->state.viewport[i].scale[3] = 1.0; >> >> - cso_set_viewport(st->cso_context, &st->state.viewport); >> + st->state.viewport[i].translate[0] = half_width + x; >> + st->state.viewport[i].translate[1] = (half_height + y) * yScale + >> yBias; >> + st->state.viewport[i].translate[2] = half_depth + z; >> + st->state.viewport[i].translate[3] = 0.0; >> } >> + >> + cso_set_viewport(st->cso_context, &st->state.viewport[0]); >> + if (ctx->Const.MaxViewports > 1) >> + st->pipe->set_viewport_states(st->pipe, 1, ctx->Const.MaxViewports - >> 1, &st->state.viewport[1]); >> } >> >> >> diff --git a/src/mesa/state_tracker/st_context.h >> b/src/mesa/state_tracker/st_context.h >> index 996e0c6..9c699a0 100644 >> --- a/src/mesa/state_tracker/st_context.h >> +++ b/src/mesa/state_tracker/st_context.h >> @@ -115,8 +115,8 @@ struct st_context >> unsigned size; >> } constants[PIPE_SHADER_TYPES]; >> struct pipe_framebuffer_state framebuffer; >> - struct pipe_scissor_state scissor; >> - struct pipe_viewport_state viewport; >> + struct pipe_scissor_state scissor[PIPE_MAX_VIEWPORTS]; >> + struct pipe_viewport_state viewport[PIPE_MAX_VIEWPORTS]; >> unsigned sample_mask; >> >> GLuint poly_stipple[32]; /**< In OpenGL's bottom-to-top order */ >> diff --git a/src/mesa/state_tracker/st_draw_feedback.c >> b/src/mesa/state_tracker/st_draw_feedback.c >> index 09cd951..177f6b5 100644 >> --- a/src/mesa/state_tracker/st_draw_feedback.c >> +++ b/src/mesa/state_tracker/st_draw_feedback.c >> @@ -156,7 +156,7 @@ st_feedback_draw_vbo(struct gl_context *ctx, >> * code sends state updates to the pipe, not to our private draw module. >> */ >> assert(draw); >> - draw_set_viewport_states(draw, 0, 1, &st->state.viewport); >> + draw_set_viewport_states(draw, 0, 1, &st->state.viewport[0]); >> draw_set_clip_state(draw, &st->state.clip); >> draw_set_rasterizer_state(draw, &st->state.rasterizer, NULL); >> draw_bind_vertex_shader(draw, st->vp_variant->draw_shader); >> diff --git a/src/mesa/state_tracker/st_extensions.c >> b/src/mesa/state_tracker/st_extensions.c >> index 4eb2088..3e2c113 100644 >> --- a/src/mesa/state_tracker/st_extensions.c >> +++ b/src/mesa/state_tracker/st_extensions.c >> @@ -783,4 +783,13 @@ void st_init_extensions(struct st_context *st) >> if (!ctx->Extensions.EXT_transform_feedback) >> ctx->Const.DisableVaryingPacking = GL_TRUE; >> } >> + >> + if (ctx->API == API_OPENGL_CORE) { >> + ctx->Const.MaxViewports = screen->get_param(screen, >> PIPE_CAP_MAX_VIEWPORTS); >> + if (ctx->Const.MaxViewports > 1) { >> + ctx->Const.ViewportBounds.Min = >> -(float)ctx->Const.MaxViewportWidth; >> + ctx->Const.ViewportBounds.Max = ctx->Const.MaxViewportWidth; >> + ctx->Extensions.ARB_viewport_array = GL_TRUE; >> + } >> + } >> } >> -- >> 1.8.4.2 >> >> _______________________________________________ >> mesa-dev mailing list >> mesa-dev@lists.freedesktop.org >> http://lists.freedesktop.org/mailman/listinfo/mesa-dev > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev