On 02/04/2014 05:34 PM, Zack Rusin wrote:
ureg_program is allocated on the heap so we can just bump the
number of immediates that it can handle. It's needed for d3d10.
Signed-off-by: Zack Rusin <za...@vmware.com>
---
src/gallium/auxiliary/tgsi/tgsi_ureg.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/gallium/auxiliary/tgsi/tgsi_ureg.c
b/src/gallium/auxiliary/tgsi/tgsi_ureg.c
index f06858e..f928f57 100644
--- a/src/gallium/auxiliary/tgsi/tgsi_ureg.c
+++ b/src/gallium/auxiliary/tgsi/tgsi_ureg.c
@@ -77,7 +77,7 @@ struct ureg_tokens {
#define UREG_MAX_SYSTEM_VALUE PIPE_MAX_ATTRIBS
#define UREG_MAX_OUTPUT PIPE_MAX_SHADER_OUTPUTS
#define UREG_MAX_CONSTANT_RANGE 32
-#define UREG_MAX_IMMEDIATE 256
+#define UREG_MAX_IMMEDIATE 4096
#define UREG_MAX_ADDR 2
#define UREG_MAX_PRED 1
#define UREG_MAX_ARRAY_TEMPS 256
Reviewed-by: Brian Paul <bri...@vmware.com>
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