ureg_program is allocated on the heap so we can just bump the
number of immediates that it can handle. It's needed for d3d10.

Signed-off-by: Zack Rusin <za...@vmware.com>
---
 src/gallium/auxiliary/tgsi/tgsi_ureg.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/gallium/auxiliary/tgsi/tgsi_ureg.c 
b/src/gallium/auxiliary/tgsi/tgsi_ureg.c
index f06858e..f928f57 100644
--- a/src/gallium/auxiliary/tgsi/tgsi_ureg.c
+++ b/src/gallium/auxiliary/tgsi/tgsi_ureg.c
@@ -77,7 +77,7 @@ struct ureg_tokens {
 #define UREG_MAX_SYSTEM_VALUE PIPE_MAX_ATTRIBS
 #define UREG_MAX_OUTPUT PIPE_MAX_SHADER_OUTPUTS
 #define UREG_MAX_CONSTANT_RANGE 32
-#define UREG_MAX_IMMEDIATE 256
+#define UREG_MAX_IMMEDIATE 4096
 #define UREG_MAX_ADDR 2
 #define UREG_MAX_PRED 1
 #define UREG_MAX_ARRAY_TEMPS 256
-- 
1.8.3.2
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