Even with the other limits raised, TestProxyTexImage would still reject
textures > 1GB in size.  This is an artificial limit; nothing prevents
us from having a larger texture.  I stayed shy of 2GB to avoid the
larger-than-aperture situation.

For 3D textures, this raises the effective limit:
 - RGBA8:   645 -> 738
 - RGBA16:  512 -> 586
 - RGBA32F: 406 -> 465

Cc: i...@freedesktop.org
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=74130
Signed-off-by: Kenneth Graunke <kenn...@whitecape.org>
---
 src/mesa/drivers/dri/i965/brw_context.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/src/mesa/drivers/dri/i965/brw_context.c 
b/src/mesa/drivers/dri/i965/brw_context.c
index 17b75e1..66d6ccb 100644
--- a/src/mesa/drivers/dri/i965/brw_context.c
+++ b/src/mesa/drivers/dri/i965/brw_context.c
@@ -306,6 +306,7 @@ brw_initialize_context_constants(struct brw_context *brw)
       ctx->Const.MaxTextureLevels = MAX_TEXTURE_LEVELS;
    ctx->Const.Max3DTextureLevels = 12; /* 2048 */
    ctx->Const.MaxCubeTextureLevels = 14; /* 8192 */
+   ctx->Const.MaxTextureMbytes = 1536;
 
    if (brw->gen >= 7)
       ctx->Const.MaxArrayTextureLayers = 2048;
-- 
1.8.5.2

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