Even with the other limits raised, TestProxyTexImage would still reject textures > 1GB in size. This is an artificial limit; nothing prevents us from having a larger texture. I stayed shy of 2GB to avoid the larger-than-aperture situation.
For 3D textures, this raises the effective limit: - RGBA8: 645 -> 738 - RGBA16: 512 -> 586 - RGBA32F: 406 -> 465 Cc: i...@freedesktop.org Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=74130 Signed-off-by: Kenneth Graunke <kenn...@whitecape.org> --- src/mesa/drivers/dri/i965/brw_context.c | 1 + 1 file changed, 1 insertion(+) diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c index 17b75e1..66d6ccb 100644 --- a/src/mesa/drivers/dri/i965/brw_context.c +++ b/src/mesa/drivers/dri/i965/brw_context.c @@ -306,6 +306,7 @@ brw_initialize_context_constants(struct brw_context *brw) ctx->Const.MaxTextureLevels = MAX_TEXTURE_LEVELS; ctx->Const.Max3DTextureLevels = 12; /* 2048 */ ctx->Const.MaxCubeTextureLevels = 14; /* 8192 */ + ctx->Const.MaxTextureMbytes = 1536; if (brw->gen >= 7) ctx->Const.MaxArrayTextureLayers = 2048; -- 1.8.5.2 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev