On Sat, Jan 25, 2014 at 2:21 AM, Marek Olšák <mar...@gmail.com> wrote: > On Fri, Jan 24, 2014 at 10:19 PM, Marek Olšák <mar...@gmail.com> wrote: >> 1) Do we really have to have so much code inside #if...#endif? Can we >> always compile everything and just not set the pipe_context functions >> if LLVM < 3.5 and the same for get_(shader_)param? You can even do it >> without the preprocessor, e.g. if (HAVE_LLVM >= 0x0305) ... >> >> 2) Sooner or later we'll have GL_ARB_shader_storage_buffer_object, >> which adds shader read-write resources. Maybe it would be better to >> put the ring buffers in a new array of descriptors and leave the >> constant buffers with the READ-only usage. The new array of >> descriptors could later be used for OpenGL read-write resources in >> addition to being used for ring buffers. > > Actually, my original plan was to put stream-out buffers after OpenGL > shader-storage buffers. We'll probably want to use the same array for > OpenGL shader atomic counters as well. > > 3) In si_init_gs_rings: > - could you please use readable decimal numbers for specifying the > sizes? Like 1024 * 1024 * ... > - could you please add an assertion to make sure the function is not > called twice to prevent potential memory leaks > - isn't 64 MB too many for a ring buffer? > > 4) If the GS is disabled, GS_OUT_PRIM_TYPE should be compatible with > the draw_info primitive for transform feedback to work properly. It > was a requirement on R600-Evergreen. Not sure if it applies to SI too. > > Please bear with me, I still haven't fully reviewed the whole file > si_shader.c, but it's too late to do it today.
FYI, I'm done reviewing this. Marek _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev