https://bugs.freedesktop.org/show_bug.cgi?id=74010
--- Comment #2 from Evgeny Bobkin <evgen.i...@gmail.com> --- another issue is that if glGenVertexArrays (1, &vao_id); glBindVertexArray (vao_id); from lines 46-47 are not used and the is drawn with glEnableVertexAttribArray (position_id); glBindBuffer (GL_ARRAY_BUFFER, vertex_buffer); glVertexAttribPointer (position_id, 3, GL_FLOAT, GL_FALSE, 0, nullptr); glEnableVertexAttribArray (color_id); glBindBuffer (GL_ARRAY_BUFFER, color_buffer); glVertexAttribPointer (color_id, 3, GL_FLOAT, GL_FALSE, 0, nullptr); glDrawArrays (GL_TRIANGLES, 0, 36); instead of -- You are receiving this mail because: You are the assignee for the bug.
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