On 01/19/2014 08:34 AM, Emil Velikov wrote:
The missing qualifier causes failure during the compilation stage.

Bugzilla: 
https://urldefense.proofpoint.com/v1/url?u=https://bugs.freedesktop.org/show_bug.cgi?id%3D73631&k=oIvRg1%2BdGAgOoM1BIlLLqw%3D%3D%0A&r=lGQMzzTgII0I7jefp2FHq7WtZ%2BTLs8wadB%2BiIj9xpBY%3D%0A&m=XLIZ2HrbWqVFmoj1r3Eja4KyN0tfIdzTujHTgApHnYg%3D%0A&s=cb63d2bc49ebf80596286653cf46895006092b22e372dadff893fab49b71c6ff
Signed-off-by: Emil Velikov <emil.l.veli...@gmail.com>
---
  src/egl/opengles2/es2tri.c | 1 +
  1 file changed, 1 insertion(+)

diff --git a/src/egl/opengles2/es2tri.c b/src/egl/opengles2/es2tri.c
index 6dcc1b8..349a576 100644
--- a/src/egl/opengles2/es2tri.c
+++ b/src/egl/opengles2/es2tri.c
@@ -139,6 +139,7 @@ static void
  create_shaders(void)
  {
     static const char *fragShaderText =
+      "precision mediump float;\n"
        "varying vec4 v_color;\n"
        "void main() {\n"
        "   gl_FragColor = v_color;\n"


Reviewed-by: Brian Paul <bri...@vmware.com>

I think I wrote some of those old tests. You might want to check the rest for the same issue if you haven't already.

-Brian

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