On Thu, Jan 16, 2014 at 2:59 AM, Juha-Pekka Heikkila <juhapekka.heikk...@gmail.com> wrote: > Signed-off-by: Juha-Pekka Heikkila <juhapekka.heikk...@gmail.com> > --- > src/glsl/builtin_variables.cpp | 24 ++++++++++++++++++++---- > 1 file changed, 20 insertions(+), 4 deletions(-) > > diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp > index f630923..9f4f7c7 100644 > --- a/src/glsl/builtin_variables.cpp > +++ b/src/glsl/builtin_variables.cpp > @@ -669,7 +669,11 @@ void > builtin_variable_generator::generate_uniforms() > { > add_uniform(int_t, "gl_NumSamples"); > - add_uniform(type("gl_DepthRangeParameters"), "gl_DepthRange"); > + > + const glsl_type *const depth_range_parameters_type = > + type("gl_DepthRangeParameters"); > + assert(depth_range_parameters_type); > + add_uniform(depth_range_parameters_type, "gl_DepthRange"); > add_uniform(array(vec4_t, VERT_ATTRIB_MAX), "gl_CurrentAttribVertMESA"); > add_uniform(array(vec4_t, VARYING_SLOT_MAX), "gl_CurrentAttribFragMESA"); > > @@ -688,7 +692,11 @@ builtin_variable_generator::generate_uniforms() > add_uniform(mat4_t, "gl_ProjectionMatrixInverseTranspose"); > add_uniform(mat4_t, "gl_ModelViewProjectionMatrixInverseTranspose"); > add_uniform(float_t, "gl_NormalScale"); > - add_uniform(type("gl_LightModelParameters"), "gl_LightModel"); > + > + const glsl_type *const light_model_parameters_type = > + type("gl_LightModelParameters"); > + assert(light_model_parameters_type); > + add_uniform(light_model_parameters_type, "gl_LightModel"); > add_uniform(vec2_t, "gl_BumpRotMatrix0MESA"); > add_uniform(vec2_t, "gl_BumpRotMatrix1MESA"); > add_uniform(vec4_t, "gl_FogParamsOptimizedMESA"); > @@ -701,10 +709,15 @@ builtin_variable_generator::generate_uniforms() > add_uniform(mat4_array_type, "gl_TextureMatrixInverseTranspose"); > > add_uniform(array(vec4_t, state->Const.MaxClipPlanes), "gl_ClipPlane"); > - add_uniform(type("gl_PointParameters"), "gl_Point"); > + > + const glsl_type *const point_parameters_type = > + type("gl_PointParameters"); > + assert(point_parameters_type); > + add_uniform(point_parameters_type, "gl_Point"); > > const glsl_type *const material_parameters_type = > type("gl_MaterialParameters"); > + assert(material_parameters_type); > add_uniform(material_parameters_type, "gl_FrontMaterial"); > add_uniform(material_parameters_type, "gl_BackMaterial"); > > @@ -714,6 +727,7 @@ builtin_variable_generator::generate_uniforms() > > const glsl_type *const light_model_products_type = > type("gl_LightModelProducts"); > + assert(light_model_products_type); > add_uniform(light_model_products_type, "gl_FrontLightModelProduct"); > add_uniform(light_model_products_type, "gl_BackLightModelProduct"); > > @@ -736,7 +750,9 @@ builtin_variable_generator::generate_uniforms() > add_uniform(texcoords_vec4, "gl_ObjectPlaneR"); > add_uniform(texcoords_vec4, "gl_ObjectPlaneQ"); > > - add_uniform(type("gl_FogParameters"), "gl_Fog"); > + const glsl_type *const fog_parameters_type = type("gl_FogParameters"); > + assert(fog_parameters_type); > + add_uniform(fog_parameters_type, "gl_Fog"); > } > } > > -- > 1.8.1.2
Does this help something? asserts are no-ops in optimized builds, so adding them won't fix klocwork issues. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev