MSVC 2013 version of math.h includes an fma() function.
---
 src/glsl/builtin_functions.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/glsl/builtin_functions.cpp b/src/glsl/builtin_functions.cpp
index 10127f3..b3e407a 100644
--- a/src/glsl/builtin_functions.cpp
+++ b/src/glsl/builtin_functions.cpp
@@ -3936,7 +3936,7 @@ builtin_builder::_fma(const glsl_type *type)
    ir_variable *c = in_var(type, "c");
    MAKE_SIG(type, gpu_shader5, 3, a, b, c);
 
-   body.emit(ret(fma(a, b, c)));
+   body.emit(ret(ir_builder::fma(a, b, c)));
 
    return sig;
 }
-- 
1.8.4.msysgit.0

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