On 16 December 2013 14:42, Brian Paul <bri...@vmware.com> wrote: > On 12/16/2013 03:27 PM, Paul Berry wrote: > >> These enums were redundant. >> --- >> src/glsl/ast_to_hir.cpp | 82 ++++++++++++++++++++---------- >> ----------- >> src/glsl/builtin_functions.cpp | 22 +++++------ >> src/glsl/builtin_variables.cpp | 20 +++++----- >> src/glsl/glsl_parser.yy | 8 ++-- >> src/glsl/glsl_parser_extras.cpp | 14 +++---- >> src/glsl/glsl_parser_extras.h | 10 +---- >> 6 files changed, 75 insertions(+), 81 deletions(-) >> > > For the series: > Reviewed-by: Brian Paul <bri...@vmware.com> > > I see there's more MESA_SHADER_x -> string conversion in > > check_resources() in linker.cpp > link_check_atomic_counter_resources() in link_atomic.cpp > > Those should probably use _mesa_glsl_shader_target_name() >
That's a good point. I'll submit a follow-up patch.
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