I'm not aware of any piglit tests that this fixes, but the old code
was obviously wrong.
---
 src/glsl/builtin_type_macros.h | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/glsl/builtin_type_macros.h b/src/glsl/builtin_type_macros.h
index 263fd83..06b4dbd 100644
--- a/src/glsl/builtin_type_macros.h
+++ b/src/glsl/builtin_type_macros.h
@@ -91,7 +91,7 @@ DECL_TYPE(isampler2DMSArray, 
GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, GLSL_SAMPLER_D
 DECL_TYPE(usampler1D,        GL_UNSIGNED_INT_SAMPLER_1D,                   
GLSL_SAMPLER_DIM_1D,   0, 0, GLSL_TYPE_UINT)
 DECL_TYPE(usampler2D,        GL_UNSIGNED_INT_SAMPLER_2D,                   
GLSL_SAMPLER_DIM_2D,   0, 0, GLSL_TYPE_UINT)
 DECL_TYPE(usampler3D,        GL_UNSIGNED_INT_SAMPLER_3D,                   
GLSL_SAMPLER_DIM_3D,   0, 0, GLSL_TYPE_UINT)
-DECL_TYPE(usamplerCube,      GL_INT_SAMPLER_CUBE,                          
GLSL_SAMPLER_DIM_CUBE, 0, 0, GLSL_TYPE_UINT)
+DECL_TYPE(usamplerCube,      GL_UNSIGNED_INT_SAMPLER_CUBE,                 
GLSL_SAMPLER_DIM_CUBE, 0, 0, GLSL_TYPE_UINT)
 DECL_TYPE(usampler1DArray,   GL_UNSIGNED_INT_SAMPLER_1D_ARRAY,             
GLSL_SAMPLER_DIM_1D,   0, 1, GLSL_TYPE_UINT)
 DECL_TYPE(usampler2DArray,   GL_UNSIGNED_INT_SAMPLER_2D_ARRAY,             
GLSL_SAMPLER_DIM_2D,   0, 1, GLSL_TYPE_UINT)
 DECL_TYPE(usamplerCubeArray, GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY,       
GLSL_SAMPLER_DIM_CUBE, 0, 1, GLSL_TYPE_UINT)
-- 
1.8.4.2

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