On 12/10/2013 03:52 PM, Matt Turner wrote: > On Tue, Dec 10, 2013 at 2:43 PM, =?UTF-8?q?Maxence=20Le=20Dor=C3=A9?= > <Maxence Le Doré> <maxence.led...@gmail.com> wrote: >> --- >> src/glsl/builtin_functions.cpp | 45 >> ++++++++++++++++++++++++++++++++++++++++++ >> src/glsl/ir_builder.cpp | 5 +++++ >> src/glsl/ir_builder.h | 2 ++ >> 3 files changed, 52 insertions(+) >> >> diff --git a/src/glsl/builtin_functions.cpp b/src/glsl/builtin_functions.cpp >> index 481a456..7399e8f 100644 >> --- a/src/glsl/builtin_functions.cpp >> +++ b/src/glsl/builtin_functions.cpp >> @@ -402,6 +402,8 @@ private: >> >> ir_expression *asin_expr(ir_variable *x); >> >> + ir_expression *min3_expr(ir_variable *x, ir_variable *y, ir_variable *z); >> + >> /** >> * Call function \param f with parameters specified as the linked >> * list \param params of \c ir_variable objects. \param ret should >> @@ -576,6 +578,11 @@ private: >> ir_function_signature *_atomic_op(const char *intrinsic, >> builtin_available_predicate avail); >> >> + ir_function_signature *_min3(builtin_available_predicate avail, >> + const glsl_type *x_type, >> + const glsl_type *y_type, >> + const glsl_type *z_type); >> + >> #undef B0 >> #undef B1 >> #undef B2 >> @@ -2112,6 +2119,23 @@ builtin_builder::create_builtins() >> shader_atomic_counters), >> NULL); >> >> + add_function("min3", >> + _min3(shader_trinary_mimax, glsl_type::float_type, >> glsl_type::float_type, glsl_type::float_type), >> + _min3(shader_trinary_mimax, glsl_type::vec2_type, >> glsl_type::vec2_type, glsl_type::vec2_type), >> + _min3(shader_trinary_mimax, glsl_type::vec3_type, >> glsl_type::vec3_type, glsl_type::vec3_type), >> + _min3(shader_trinary_mimax, glsl_type::vec4_type, >> glsl_type::vec4_type, glsl_type::vec4_type), >> + >> + _min3(shader_trinary_mimax, glsl_type::int_type, >> glsl_type::int_type, glsl_type::int_type), >> + _min3(shader_trinary_mimax, glsl_type::ivec2_type, >> glsl_type::ivec2_type, glsl_type::ivec2_type), >> + _min3(shader_trinary_mimax, glsl_type::ivec3_type, >> glsl_type::ivec3_type, glsl_type::ivec3_type), >> + _min3(shader_trinary_mimax, glsl_type::ivec4_type, >> glsl_type::ivec4_type, glsl_type::ivec4_type), >> + >> + _min3(shader_trinary_mimax, glsl_type::uint_type, >> glsl_type::uint_type, glsl_type::uint_type), >> + _min3(shader_trinary_mimax, glsl_type::uvec2_type, >> glsl_type::uvec2_type, glsl_type::uvec2_type), >> + _min3(shader_trinary_mimax, glsl_type::uvec3_type, >> glsl_type::uvec3_type, glsl_type::uvec3_type), >> + _min3(shader_trinary_mimax, glsl_type::uvec4_type, >> glsl_type::uvec4_type, glsl_type::uvec4_type), >> + NULL); >> + >> #undef F >> #undef FI >> #undef FIU >> @@ -2327,6 +2351,12 @@ builtin_builder::asin_expr(ir_variable *x) >> mul(abs(x), >> imm(-0.03102955f)))))))))); >> } >> >> +ir_expression * >> +builtin_builder::min3_expr(ir_variable *x, ir_variable *y, ir_variable *z) >> +{ >> + return min(x, min(y,z)); >> +} >> + >> ir_call * >> builtin_builder::call(ir_function *f, ir_variable *ret, exec_list params) >> { >> @@ -3997,6 +4027,21 @@ builtin_builder::_atomic_op(const char *intrinsic, >> return sig; >> } >> >> +ir_function_signature * >> +builtin_builder::_min3(builtin_available_predicate avail, >> + const glsl_type *x_type, const glsl_type *y_type, >> + const glsl_type *z_type) >> +{ >> + ir_variable *x = in_var(x_type, "x"); >> + ir_variable *y = in_var(y_type, "y"); >> + ir_variable *z = in_var(z_type, "z"); >> + MAKE_SIG(x_type, avail, 3, x, y, z); >> + >> + body.emit(ret(min3_expr(x, y, z))); >> + >> + return sig; >> +} >> + >> /** @} */ >> >> >> /******************************************************************************/ >> diff --git a/src/glsl/ir_builder.cpp b/src/glsl/ir_builder.cpp >> index 6c49734..7091e9a 100644 >> --- a/src/glsl/ir_builder.cpp >> +++ b/src/glsl/ir_builder.cpp >> @@ -211,6 +211,11 @@ ir_expression *sub(operand a, operand b) >> return expr(ir_binop_sub, a, b); >> } >> >> +ir_expression *min(operand a, operand b) >> +{ >> + return expr(ir_binop_min, a, b); >> +} >> + >> ir_expression *mul(operand a, operand b) >> { >> return expr(ir_binop_mul, a, b); >> diff --git a/src/glsl/ir_builder.h b/src/glsl/ir_builder.h >> index 1f07788..f564b07 100644 >> --- a/src/glsl/ir_builder.h >> +++ b/src/glsl/ir_builder.h >> @@ -184,6 +184,8 @@ ir_expression *i2b(operand a); >> ir_expression *f2b(operand a); >> ir_expression *b2f(operand a); >> >> +ir_expression *min(operand a, operand b); >> + >> ir_expression *fma(operand a, operand b, operand c); >> ir_expression *lrp(operand x, operand y, operand a); >> ir_expression *csel(operand a, operand b, operand c); >> -- >> 1.8.5.1 > > I'd separate the ir_builder changes into a separate patch.
Agreed, though I'd be fine with seeing a single patch which adds both min and max to ir_builder. --Ken _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev