On 7 December 2013 07:42, Francisco Jerez <curroje...@riseup.net> wrote:
> Paul Berry <stereotype...@gmail.com> writes: > > > On 24 November 2013 21:00, Francisco Jerez <curroje...@riseup.net> > wrote: > > > >> Including pack/unpack and texstore code. This texture format is a > >> requirement for ARB_shader_image_load_store. > >> --- > >> src/mesa/main/format_pack.c | 29 +++++++++++++++++++++++++++ > >> src/mesa/main/format_unpack.c | 32 ++++++++++++++++++++++++++++++ > >> src/mesa/main/formats.c | 19 ++++++++++++++++++ > >> src/mesa/main/formats.h | 2 ++ > >> src/mesa/main/texstore.c | 46 > >> +++++++++++++++++++++++++++++++++++++++++++ > >> src/mesa/swrast/s_texfetch.c | 6 ++++++ > >> 6 files changed, 134 insertions(+) > >> > >> diff --git a/src/mesa/main/format_pack.c b/src/mesa/main/format_pack.c > >> index 826fc10..9b6929d 100644 > >> --- a/src/mesa/main/format_pack.c > >> +++ b/src/mesa/main/format_pack.c > >> @@ -1824,6 +1824,31 @@ pack_float_XBGR32323232_FLOAT(const GLfloat > src[4], > >> void *dst) > >> d[3] = 1.0; > >> } > >> > >> +/* MESA_FORMAT_ABGR2101010 */ > >> + > >> +static void > >> +pack_ubyte_ABGR2101010(const GLubyte src[4], void *dst) > >> +{ > >> + GLuint *d = ((GLuint *) dst); > >> + GLushort r = UBYTE_TO_USHORT(src[RCOMP]); > >> + GLushort g = UBYTE_TO_USHORT(src[GCOMP]); > >> + GLushort b = UBYTE_TO_USHORT(src[BCOMP]); > >> + GLushort a = UBYTE_TO_USHORT(src[ACOMP]); > >> + *d = PACK_COLOR_2101010_US(a, b, g, r); > >> > > > > I don't know if we care, but this conversion is not as accurate as it > could > > be. For example, if the input has an r value of 0x3f, then a perfect > > conversion would convert this to a float by dividing by 255.0 (to get > > 0.24706), then convert to 10 bits by multiplying by 1023.0 (to get > 252.74), > > and then round to the nearest integer, which is 253, or 0xfd. > > > > However, what the function above does is convert to 16 bits (0x3f3f), > then > > chop off the lower 6 bits by downshifting, to get 0xfc, or 252. > > > > I don't think this has to do with using ushorts rather than floats, both > have more than enough precision to calculate the result exactly. I > believe that this is a general problem that affects many of the users of > the PACK_COLOR_* macros because of their use of truncation rather than > rounding. If we care, we should probably fix it there. > Yeah, that's a good point. And obviously there's no need to address that in this patch series :) > > >[...] > >> @@ -3362,6 +3376,11 @@ _mesa_format_matches_format_and_type(gl_format > >> gl_format, > >> case MESA_FORMAT_XBGR32323232_UINT: > >> case MESA_FORMAT_XBGR32323232_SINT: > >> return GL_FALSE; > >> + > >> + case MESA_FORMAT_ABGR2101010: > >> + return format == GL_RGBA && type == > GL_UNSIGNED_INT_2_10_10_10_REV > >> && > >> + !swapBytes; > >> + > >> > > > > I don't understand the byte ordering conventions in this code well enough > > to confirm that this is correct. > > According to the GL spec, the UNSIGNED_INT_2_10_10_10_REV type has the > first component (R for the GL_RGBA format) starting from bit 0, the > second component (G) from bit 10, the third component (B) from bit 20, > and the third component (A) from bit 30 of a 32-bit unsigned int, which > matches the Mesa format exactly. > Ok, I learned a bit more about the conventions used in the MESA_FORMAT_* enum (inconsistent though they are) and double checked your logic; it looks good to me. Consider the patch: Reviewed-by: Paul Berry <stereotype...@gmail.com> > > > Do you have a unit test that validates that the format is correctly > > interpreted? > > Nope, sorry. > > > > >[...] >
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