On Monday 25 November 2013, Francisco Jerez wrote: > --- > src/mapi/glapi/gen/gl_genexec.py | 1 + > src/mesa/Makefile.sources | 1 + > src/mesa/main/shaderimage.c | 457 > +++++++++++++++++++++++++++++++++++++++ > src/mesa/main/shaderimage.h | 42 ++++ > 4 files changed, 501 insertions(+) > create mode 100644 src/mesa/main/shaderimage.c > create mode 100644 src/mesa/main/shaderimage.h > > diff --git a/src/mapi/glapi/gen/gl_genexec.py > b/src/mapi/glapi/gen/gl_genexec.py > index 3ce190f..334a4bf 100644 > --- a/src/mapi/glapi/gen/gl_genexec.py > +++ b/src/mapi/glapi/gen/gl_genexec.py > @@ -107,6 +107,7 @@ header = """/** > #include "main/varray.h" > #include "main/viewport.h" > #include "main/shaderapi.h" > +#include "main/shaderimage.h" > #include "main/uniforms.h" > #include "main/syncobj.h" > #include "main/formatquery.h" > diff --git a/src/mesa/Makefile.sources b/src/mesa/Makefile.sources > index a84f8a7..7c67145 100644 > --- a/src/mesa/Makefile.sources > +++ b/src/mesa/Makefile.sources > @@ -81,6 +81,7 @@ MAIN_FILES = \ > $(SRCDIR)main/scissor.c \ > $(SRCDIR)main/set.c \ > $(SRCDIR)main/shaderapi.c \ > + $(SRCDIR)main/shaderimage.c \ > $(SRCDIR)main/shaderobj.c \ > $(SRCDIR)main/shader_query.cpp \ > $(SRCDIR)main/shared.c \ > diff --git a/src/mesa/main/shaderimage.c b/src/mesa/main/shaderimage.c > new file mode 100644 > index 0000000..627366b > --- /dev/null > +++ b/src/mesa/main/shaderimage.c > @@ -0,0 +1,457 @@ > +/* > + * Copyright 2013 Intel Corporation > + * > + * Permission is hereby granted, free of charge, to any person obtaining a > + * copy of this software and associated documentation files (the "Software"), > + * to deal in the Software without restriction, including without limitation > + * the rights to use, copy, modify, merge, publish, distribute, sublicense, > + * and/or sell copies of the Software, and to permit persons to whom the > + * Software is furnished to do so, subject to the following conditions: > + * > + * The above copyright notice and this permission notice (including the next > + * paragraph) shall be included in all copies or substantial portions of the > + * Software. > + * > + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR > + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, > + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL > + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER > + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING > + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER > + * DEALINGS IN THE SOFTWARE. > + * > + * Authors: > + * Francisco Jerez <curroje...@riseup.net> > + */ > + > +#include <assert.h> > + > +#include "shaderimage.h" > +#include "mtypes.h" > +#include "formats.h" > +#include "errors.h" > +#include "context.h" > +#include "texobj.h" > + > +/* > + * Define endian-invariant aliases for some mesa formats that are > + * defined in terms of their channel layout from LSB to MSB in a > + * 32-bit word. The actual byte offsets matter here because the user > + * is allowed to bit-cast one format into another and get predictable > + * results. > + */ > +#ifdef MESA_BIG_ENDIAN > +# define MESA_FORMAT_RGBA_8 MESA_FORMAT_RGBA8888 > +# define MESA_FORMAT_RG_16 MESA_FORMAT_RG1616 > +# define MESA_FORMAT_RG_8 MESA_FORMAT_RG88 > +# define MESA_FORMAT_SIGNED_RGBA_8 MESA_FORMAT_SIGNED_RGBA8888 > +# define MESA_FORMAT_SIGNED_RG_16 MESA_FORMAT_SIGNED_RG1616 > +# define MESA_FORMAT_SIGNED_RG_8 MESA_FORMAT_SIGNED_RG88 > +#else > +# define MESA_FORMAT_RGBA_8 MESA_FORMAT_RGBA8888_REV > +# define MESA_FORMAT_RG_16 MESA_FORMAT_GR1616 > +# define MESA_FORMAT_RG_8 MESA_FORMAT_GR88 > +# define MESA_FORMAT_SIGNED_RGBA_8 MESA_FORMAT_SIGNED_RGBA8888_REV > +# define MESA_FORMAT_SIGNED_RG_16 MESA_FORMAT_SIGNED_GR1616 > +# define MESA_FORMAT_SIGNED_RG_8 MESA_FORMAT_SIGNED_RG88_REV > +#endif > + > +static gl_format > +get_image_format(GLenum format) > +{ > + switch (format) { > + case GL_RGBA32F: > + return MESA_FORMAT_RGBA_FLOAT32; > + > + case GL_RGBA16F: > + return MESA_FORMAT_RGBA_FLOAT16; > + > + case GL_RG32F: > + return MESA_FORMAT_RG_FLOAT32; > + > + case GL_RG16F: > + return MESA_FORMAT_RG_FLOAT16; > + > + case GL_R11F_G11F_B10F: > + return MESA_FORMAT_R11_G11_B10_FLOAT; > + > + case GL_R32F: > + return MESA_FORMAT_R_FLOAT32; > + > + case GL_R16F: > + return MESA_FORMAT_R_FLOAT16; > + > + case GL_RGBA32UI: > + return MESA_FORMAT_RGBA_UINT32; > + > + case GL_RGBA16UI: > + return MESA_FORMAT_RGBA_UINT16; > + > + case GL_RGB10_A2UI: > + return MESA_FORMAT_ABGR2101010_UINT; > + > + case GL_RGBA8UI: > + return MESA_FORMAT_RGBA_UINT8; > + > + case GL_RG32UI: > + return MESA_FORMAT_RG_UINT32; > + > + case GL_RG16UI: > + return MESA_FORMAT_RG_UINT16; > + > + case GL_RG8UI: > + return MESA_FORMAT_RG_UINT8; > + > + case GL_R32UI: > + return MESA_FORMAT_R_UINT32; > + > + case GL_R16UI: > + return MESA_FORMAT_R_UINT16; > + > + case GL_R8UI: > + return MESA_FORMAT_R_UINT8; > + > + case GL_RGBA32I: > + return MESA_FORMAT_RGBA_INT32; > + > + case GL_RGBA16I: > + return MESA_FORMAT_RGBA_INT16; > + > + case GL_RGBA8I: > + return MESA_FORMAT_RGBA_INT8; > + > + case GL_RG32I: > + return MESA_FORMAT_RG_INT32; > + > + case GL_RG16I: > + return MESA_FORMAT_RG_INT16; > + > + case GL_RG8I: > + return MESA_FORMAT_RG_INT8; > + > + case GL_R32I: > + return MESA_FORMAT_R_INT32; > + > + case GL_R16I: > + return MESA_FORMAT_R_INT16; > + > + case GL_R8I: > + return MESA_FORMAT_R_INT8; > + > + case GL_RGBA16: > + return MESA_FORMAT_RGBA_16; > + > + case GL_RGB10_A2: > + return MESA_FORMAT_ABGR2101010; > + > + case GL_RGBA8: > + return MESA_FORMAT_RGBA_8; > + > + case GL_RG16: > + return MESA_FORMAT_RG_16; > + > + case GL_RG8: > + return MESA_FORMAT_RG_8; > + > + case GL_R16: > + return MESA_FORMAT_R16; > + > + case GL_R8: > + return MESA_FORMAT_R8; > + > + case GL_RGBA16_SNORM: > + return MESA_FORMAT_SIGNED_RGBA_16; > + > + case GL_RGBA8_SNORM: > + return MESA_FORMAT_SIGNED_RGBA_8; > + > + case GL_RG16_SNORM: > + return MESA_FORMAT_SIGNED_RG_16; > + > + case GL_RG8_SNORM: > + return MESA_FORMAT_SIGNED_RG_8; > + > + case GL_R16_SNORM: > + return MESA_FORMAT_SIGNED_R16; > + > + case GL_R8_SNORM: > + return MESA_FORMAT_SIGNED_R8; > + > + default: > + return MESA_FORMAT_NONE; > + } > +} > + > +enum image_format_class > +{ > + /** Not a valid image format. */ > + IMAGE_FORMAT_CLASS_NONE = 0, > + > + /** Classes of image formats you can cast into each other. */ > + /** \{ */ > + IMAGE_FORMAT_CLASS_1X8, > + IMAGE_FORMAT_CLASS_1X16, > + IMAGE_FORMAT_CLASS_1X32, > + IMAGE_FORMAT_CLASS_2X8, > + IMAGE_FORMAT_CLASS_2X16, > + IMAGE_FORMAT_CLASS_2X32, > + IMAGE_FORMAT_CLASS_11_11_10, > + IMAGE_FORMAT_CLASS_4X8, > + IMAGE_FORMAT_CLASS_4X16, > + IMAGE_FORMAT_CLASS_4X32, > + IMAGE_FORMAT_CLASS_2_10_10_10 > + /** \} */ > +}; > + > +static enum image_format_class > +get_image_format_class(gl_format format) > +{ > + switch (format) { > + case MESA_FORMAT_RGBA_FLOAT32: > + return IMAGE_FORMAT_CLASS_4X32; > + > + case MESA_FORMAT_RGBA_FLOAT16: > + return IMAGE_FORMAT_CLASS_4X16; > + > + case MESA_FORMAT_RG_FLOAT32: > + return IMAGE_FORMAT_CLASS_2X32; > + > + case MESA_FORMAT_RG_FLOAT16: > + return IMAGE_FORMAT_CLASS_2X16; > + > + case MESA_FORMAT_R11_G11_B10_FLOAT: > + return IMAGE_FORMAT_CLASS_11_11_10; > + > + case MESA_FORMAT_R_FLOAT32: > + return IMAGE_FORMAT_CLASS_1X32; > + > + case MESA_FORMAT_R_FLOAT16: > + return IMAGE_FORMAT_CLASS_1X16; > + > + case MESA_FORMAT_RGBA_UINT32: > + return IMAGE_FORMAT_CLASS_4X32; > + > + case MESA_FORMAT_RGBA_UINT16: > + return IMAGE_FORMAT_CLASS_4X16; > + > + case MESA_FORMAT_ABGR2101010_UINT: > + return IMAGE_FORMAT_CLASS_2_10_10_10; > + > + case MESA_FORMAT_RGBA_UINT8: > + return IMAGE_FORMAT_CLASS_4X8; > + > + case MESA_FORMAT_RG_UINT32: > + return IMAGE_FORMAT_CLASS_2X32; > + > + case MESA_FORMAT_RG_UINT16: > + return IMAGE_FORMAT_CLASS_2X16; > + > + case MESA_FORMAT_RG_UINT8: > + return IMAGE_FORMAT_CLASS_2X8; > + > + case MESA_FORMAT_R_UINT32: > + return IMAGE_FORMAT_CLASS_1X32; > + > + case MESA_FORMAT_R_UINT16: > + return IMAGE_FORMAT_CLASS_1X16; > + > + case MESA_FORMAT_R_UINT8: > + return IMAGE_FORMAT_CLASS_1X8; > + > + case MESA_FORMAT_RGBA_INT32: > + return IMAGE_FORMAT_CLASS_4X32; > + > + case MESA_FORMAT_RGBA_INT16: > + return IMAGE_FORMAT_CLASS_4X16; > + > + case MESA_FORMAT_RGBA_INT8: > + return IMAGE_FORMAT_CLASS_4X8; > + > + case MESA_FORMAT_RG_INT32: > + return IMAGE_FORMAT_CLASS_2X32; > + > + case MESA_FORMAT_RG_INT16: > + return IMAGE_FORMAT_CLASS_2X16; > + > + case MESA_FORMAT_RG_INT8: > + return IMAGE_FORMAT_CLASS_2X8; > + > + case MESA_FORMAT_R_INT32: > + return IMAGE_FORMAT_CLASS_1X32; > + > + case MESA_FORMAT_R_INT16: > + return IMAGE_FORMAT_CLASS_1X16; > + > + case MESA_FORMAT_R_INT8: > + return IMAGE_FORMAT_CLASS_1X8; > + > + case MESA_FORMAT_RGBA_16: > + return IMAGE_FORMAT_CLASS_4X16; > + > + case MESA_FORMAT_ABGR2101010: > + return IMAGE_FORMAT_CLASS_2_10_10_10; > + > + case MESA_FORMAT_RGBA_8: > + return IMAGE_FORMAT_CLASS_4X8; > + > + case MESA_FORMAT_RG_16: > + return IMAGE_FORMAT_CLASS_2X16; > + > + case MESA_FORMAT_RG_8: > + return IMAGE_FORMAT_CLASS_2X8; > + > + case MESA_FORMAT_R16: > + return IMAGE_FORMAT_CLASS_1X16; > + > + case MESA_FORMAT_R8: > + return IMAGE_FORMAT_CLASS_1X8; > + > + case MESA_FORMAT_SIGNED_RGBA_16: > + return IMAGE_FORMAT_CLASS_4X16; > + > + case MESA_FORMAT_SIGNED_RGBA_8: > + return IMAGE_FORMAT_CLASS_4X8; > + > + case MESA_FORMAT_SIGNED_RG_16: > + return IMAGE_FORMAT_CLASS_2X16; > + > + case MESA_FORMAT_SIGNED_RG_8: > + return IMAGE_FORMAT_CLASS_2X8; > + > + case MESA_FORMAT_SIGNED_R16: > + return IMAGE_FORMAT_CLASS_1X16; > + > + case MESA_FORMAT_SIGNED_R8: > + return IMAGE_FORMAT_CLASS_1X8; > + > + default: > + return IMAGE_FORMAT_CLASS_NONE; > + } > +} > + > +static GLboolean > +validate_image_unit(struct gl_context *ctx, struct gl_image_unit *u) > +{ > + struct gl_texture_object *t = u->TexObj; > + struct gl_texture_image *img; > + > + if (!t || u->Level < t->BaseLevel || > + u->Level > t->_MaxLevel) > + return GL_FALSE; > + > + _mesa_test_texobj_completeness(ctx, t); > + > + if ((u->Level == t->BaseLevel && !t->_BaseComplete) || > + (u->Level != t->BaseLevel && !t->_MipmapComplete)) > + return GL_FALSE; > + > + if (u->Layered) > + img = t->Image[0][u->Level]; > + else > + img = t->Image[u->Layer][u->Level]; > + > + if (!img || img->Border || > + get_image_format_class(img->TexFormat) == IMAGE_FORMAT_CLASS_NONE || > + img->NumSamples > ctx->Const.MaxImageSamples) > + return GL_FALSE; > + > + if (t->ImageFormatCompatibility == GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE > && > + _mesa_get_format_bytes(img->TexFormat) != > + _mesa_get_format_bytes(u->_ActualFormat)) > + return GL_FALSE; > + > + if (t->ImageFormatCompatibility == GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS > && > + get_image_format_class(img->TexFormat) != > + get_image_format_class(u->_ActualFormat)) > + return GL_FALSE; > + > + return GL_TRUE; > +} > + > +static GLboolean > +validate_bind_image_texture(struct gl_context *ctx, GLuint unit, > + GLuint texture, GLint level, GLboolean layered, > + GLint layer, GLenum access, GLenum format) > +{ > + if (unit > ctx->Const.MaxImageUnits) { > + _mesa_error(ctx, GL_INVALID_VALUE, "glBindImageTexture(unit)"); > + return GL_FALSE; > + } > + > + if (level < 0) { > + _mesa_error(ctx, GL_INVALID_VALUE, "glBindImageTexture(level)"); > + return GL_FALSE; > + } > + > + if (layer < 0) { > + _mesa_error(ctx, GL_INVALID_VALUE, "glBindImageTexture(layer)"); > + return GL_FALSE; > + } > + > + if (access != GL_READ_ONLY && > + access != GL_WRITE_ONLY && > + access != GL_READ_WRITE) { > + _mesa_error(ctx, GL_INVALID_VALUE, "glBindImageTexture(access)"); > + return GL_FALSE; > + } > + > + if (!get_image_format(format)) { > + _mesa_error(ctx, GL_INVALID_VALUE, "glBindImageTexture(format)"); > + return GL_FALSE; > + } > + > + return GL_TRUE; > +} > + > +void GLAPIENTRY > +_mesa_BindImageTexture(GLuint unit, GLuint texture, GLint level, > + GLboolean layered, GLint layer, GLenum access, > + GLenum format) > +{ > + GET_CURRENT_CONTEXT(ctx); > + struct gl_texture_object *t = NULL; > + struct gl_image_unit *u; > + > + if (!validate_bind_image_texture(ctx, unit, texture, level, > + layered, layer, access, format)) > + return; > + > + u = &ctx->ImageUnits[unit]; > + > + FLUSH_VERTICES(ctx, 0); > + ctx->NewDriverState |= ctx->DriverFlags.NewImageUnits; > + > + if (texture) { > + t = _mesa_lookup_texture(ctx, texture); > + if (!t) { > + _mesa_error(ctx, GL_INVALID_VALUE, "glBindImageTexture(texture)"); > + return; > + } > + > + _mesa_reference_texobj(&u->TexObj, t); > + u->Level = level; > + u->Layered = layered; > + u->Layer = (layered ? 0 : layer); > + u->Access = access; > + u->Format = format; > + u->_ActualFormat = get_image_format(format); > + u->_Valid = validate_image_unit(ctx, u); > + > + } else { > + _mesa_reference_texobj(&u->TexObj, NULL); > + u->_Valid = GL_FALSE; > + } > + > + if (ctx->Driver.BindImageTexture) > + ctx->Driver.BindImageTexture(ctx, u, t, level, layered, > + layer, access, format); > +} > + > +void GLAPIENTRY > +_mesa_MemoryBarrier(GLbitfield barriers) > +{ > + GET_CURRENT_CONTEXT(ctx); > + > + if (ctx->Driver.MemoryBarrier) > + ctx->Driver.MemoryBarrier(ctx, barriers); > +}
Is this the best place to implement this entry point? It's not specific to ARB_shader_image_load_store. > diff --git a/src/mesa/main/shaderimage.h b/src/mesa/main/shaderimage.h > new file mode 100644 > index 0000000..f9d550b > --- /dev/null > +++ b/src/mesa/main/shaderimage.h > @@ -0,0 +1,42 @@ > +/* > + * Copyright 2013 Intel Corporation > + * > + * Permission is hereby granted, free of charge, to any person obtaining a > + * copy of this software and associated documentation files (the "Software"), > + * to deal in the Software without restriction, including without limitation > + * the rights to use, copy, modify, merge, publish, distribute, sublicense, > + * and/or sell copies of the Software, and to permit persons to whom the > + * Software is furnished to do so, subject to the following conditions: > + * > + * The above copyright notice and this permission notice (including the next > + * paragraph) shall be included in all copies or substantial portions of the > + * Software. > + * > + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR > + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, > + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL > + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER > + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING > + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER > + * DEALINGS IN THE SOFTWARE. > + * > + * Authors: > + * Francisco Jerez <curroje...@riseup.net> > + */ > + > +#ifndef SHADERIMAGE_H > +#define SHADERIMAGE_H > + > +#include "glheader.h" > + > +struct gl_context; > + > +void GLAPIENTRY > +_mesa_BindImageTexture(GLuint unit, GLuint texture, GLint level, > + GLboolean layered, GLint layer, GLenum access, > + GLenum format); > + > +void GLAPIENTRY > +_mesa_MemoryBarrier(GLbitfield barriers); > + > +#endif > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev