Chasing down the sample-mask-execution failure revealed some other
missing machinery; will resend once everything is working.

On Sat, Nov 30, 2013 at 2:21 PM, Chris Forbes <chr...@ijw.co.nz> wrote:
> This series enables the compressed multisample layout for multisample 
> textures.
> Previously we would only use CMS for renderbuffers, since our texelFetch()
> implementation didn't understand it.
>
> Known to break the sample-mask-execution -tex test, but not sure why yet --
> it doesn't use texelFetch().
>
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