Drivers will need to look at this to decide if they need to do per-sample fragment shader dispatch.
Signed-off-by: Chris Forbes <chr...@ijw.co.nz> --- src/mesa/main/mtypes.h | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index b4b432f..4698700 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2132,6 +2132,12 @@ struct gl_fragment_program * uses centroid interpolation, 0 otherwise. Unused inputs are 0. */ GLbitfield64 IsCentroid; + + /** + * Bitfield indicating, for each fragment shader input, 1 if that input + * uses sample interpolation, 0 otherwise. Unused inputs are 0. + */ + GLbitfield64 IsSample; }; -- 1.8.4.2 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev