On Mon, 2013-11-25 at 23:32 -0500, Tom Stellard wrote: > From: Tom Stellard <thomas.stell...@amd.com> > > SGPRs are spilled into VGPRs using the {READ,WRITE}LANE_B32 instructions. > > v2: > - Fix encoding of Lane Mask > - Use correct register flags, so we don't overwrite the low dword > when restoring multi-dword registers. > > v3: > - Register spilling seems to hang the GPU, so replace all shaders > that need spilling with a dummy shader. > > v4: > - Fix *LANE definitions > - Change destination reg class for 32-bit SMRD instructions > > https://bugs.freedesktop.org/show_bug.cgi?id=71285 > > NOTE: This is a candidate for the 3.4 branch.
Tested-by: Michel Dänzer <michel.daen...@amd.com> -- Earthling Michel Dänzer | http://www.amd.com Libre software enthusiast | Mesa and X developer _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev