Am 26.11.2013 05:32, schrieb Tom Stellard:
From: Tom Stellard <thomas.stell...@amd.com>
SGPRs are spilled into VGPRs using the {READ,WRITE}LANE_B32 instructions.
v2:
- Fix encoding of Lane Mask
- Use correct register flags, so we don't overwrite the low dword
when restoring multi-dword registers.
v3:
- Register spilling seems to hang the GPU, so replace all shaders
that need spilling with a dummy shader.
v4:
- Fix *LANE definitions
- Change destination reg class for 32-bit SMRD instructions
https://bugs.freedesktop.org/show_bug.cgi?id=71285
[SNIP]
-defm S_LOAD_DWORD : SMRD_Helper <0x00, "S_LOAD_DWORD", SReg_64, SReg_32>;
+// We are using the SGPR_32 and not the SReg_32 register class for 32-bit
+// SMRD instructions, because the SGPR_32 register class does not include M0
+// and writing to M0 from an SMRD instruction will hang the GPU.
+defm S_LOAD_DWORD : SMRD_Helper <0x00, "S_LOAD_DWORD", SReg_64, SGPR_32>;
defm S_LOAD_DWORDX2 : SMRD_Helper <0x01, "S_LOAD_DWORDX2", SReg_64, SReg_64>;
defm S_LOAD_DWORDX4 : SMRD_Helper <0x02, "S_LOAD_DWORDX4", SReg_64, SReg_128>;
defm S_LOAD_DWORDX8 : SMRD_Helper <0x03, "S_LOAD_DWORDX8", SReg_64, SReg_256>;
defm S_LOAD_DWORDX16 : SMRD_Helper <0x04, "S_LOAD_DWORDX16", SReg_64,
SReg_512>;
defm S_BUFFER_LOAD_DWORD : SMRD_Helper <
- 0x08, "S_BUFFER_LOAD_DWORD", SReg_128, SReg_32
+ 0x08, "S_BUFFER_LOAD_DWORD", SReg_128, SGPR_32
>;
This change looks like it might want to go into a separate patch, apart
from that the patch is:
Reviewed-by: Christian König <christian.koe...@amd.com>
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