V2: - Don't assume everyone wants interpolateAtSample() lowered to interpolateAtOffset. It turns out this isn't what we want most of the time for i965. Lowering can be added later in an ir pass which drivers opt into, rather than bolting it straight into the builtin definition. - Only expose the interpolateAt* builtins in the fragment language.
Signed-off-by: Chris Forbes <chr...@ijw.co.nz> --- src/glsl/builtin_functions.cpp | 67 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 67 insertions(+) diff --git a/src/glsl/builtin_functions.cpp b/src/glsl/builtin_functions.cpp index 8cb75e5..49eb8a8 100644 --- a/src/glsl/builtin_functions.cpp +++ b/src/glsl/builtin_functions.cpp @@ -214,6 +214,14 @@ gpu_shader5(const _mesa_glsl_parse_state *state) } static bool +fs_gpu_shader5(const _mesa_glsl_parse_state *state) +{ + return state->target == fragment_shader && + (state->is_version(400, 0) || state->ARB_gpu_shader5_enable); +} + + +static bool texture_array_lod(const _mesa_glsl_parse_state *state) { return lod_exists_in_stage(state) && @@ -564,6 +572,9 @@ private: B1(uaddCarry) B1(usubBorrow) B1(mulExtended) + B1(interpolateAtCentroid) + B1(interpolateAtOffset) + B1(interpolateAtSample) ir_function_signature *_atomic_intrinsic(builtin_available_predicate avail); ir_function_signature *_atomic_op(const char *intrinsic, @@ -2092,6 +2103,24 @@ builtin_builder::create_builtins() _mulExtended(glsl_type::uvec3_type), _mulExtended(glsl_type::uvec4_type), NULL); + add_function("interpolateAtCentroid", + _interpolateAtCentroid(glsl_type::float_type), + _interpolateAtCentroid(glsl_type::vec2_type), + _interpolateAtCentroid(glsl_type::vec3_type), + _interpolateAtCentroid(glsl_type::vec4_type), + NULL); + add_function("interpolateAtOffset", + _interpolateAtOffset(glsl_type::float_type), + _interpolateAtOffset(glsl_type::vec2_type), + _interpolateAtOffset(glsl_type::vec3_type), + _interpolateAtOffset(glsl_type::vec4_type), + NULL); + add_function("interpolateAtSample", + _interpolateAtSample(glsl_type::float_type), + _interpolateAtSample(glsl_type::vec2_type), + _interpolateAtSample(glsl_type::vec3_type), + _interpolateAtSample(glsl_type::vec4_type), + NULL); add_function("atomicCounter", _atomic_op("__intrinsic_atomic_read", @@ -3970,6 +3999,44 @@ builtin_builder::_mulExtended(const glsl_type *type) } ir_function_signature * +builtin_builder::_interpolateAtCentroid(const glsl_type *type) +{ + ir_variable *interpolant = in_var(type, "interpolant"); + interpolant->must_be_shader_input = 1; + MAKE_SIG(type, fs_gpu_shader5, 1, interpolant); + + body.emit(ret(interpolate_at_centroid(interpolant))); + + return sig; +} + +ir_function_signature * +builtin_builder::_interpolateAtOffset(const glsl_type *type) +{ + ir_variable *interpolant = in_var(type, "interpolant"); + interpolant->must_be_shader_input = 1; + ir_variable *offset = in_var(glsl_type::vec2_type, "offset"); + MAKE_SIG(type, fs_gpu_shader5, 2, interpolant, offset); + + body.emit(ret(interpolate_at_offset(interpolant, offset))); + + return sig; +} + +ir_function_signature * +builtin_builder::_interpolateAtSample(const glsl_type *type) +{ + ir_variable *interpolant = in_var(type, "interpolant"); + interpolant->must_be_shader_input = 1; + ir_variable *sample_num = in_var(glsl_type::int_type, "sample_num"); + MAKE_SIG(type, fs_gpu_shader5, 2, interpolant, sample_num); + + body.emit(ret(interpolate_at_sample(interpolant, sample_num))); + + return sig; +} + +ir_function_signature * builtin_builder::_atomic_intrinsic(builtin_available_predicate avail) { ir_variable *counter = in_var(glsl_type::atomic_uint_type, "counter"); -- 1.8.4.2 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev