On 11/14/2013 09:33 PM, Brian Paul wrote:
For DX9-level shaders, there's only limited support for indirect
indexing of registers (with the loop counter register, not the
general address register.)
---
  src/gallium/drivers/svga/svga_tgsi_insn.c |    4 ++++
  1 file changed, 4 insertions(+)

diff --git a/src/gallium/drivers/svga/svga_tgsi_insn.c 
b/src/gallium/drivers/svga/svga_tgsi_insn.c
index b96efbc..0fc385a 100644
--- a/src/gallium/drivers/svga/svga_tgsi_insn.c
+++ b/src/gallium/drivers/svga/svga_tgsi_insn.c
@@ -107,6 +107,10 @@ translate_dst_register( struct svga_shader_emitter *emit,
        break;
     }

+   if (reg->Register.Indirect) {
+      debug_warning("Indirect indexing of dest registers is not supported!\n");
+   }
+
     dest.mask = reg->Register.WriteMask;
     assert(dest.mask);



Series looks good to me.

Roland
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