For DX9-level shaders, there's only limited support for indirect indexing of registers (with the loop counter register, not the general address register.) --- src/gallium/drivers/svga/svga_tgsi_insn.c | 4 ++++ 1 file changed, 4 insertions(+)
diff --git a/src/gallium/drivers/svga/svga_tgsi_insn.c b/src/gallium/drivers/svga/svga_tgsi_insn.c index b96efbc..0fc385a 100644 --- a/src/gallium/drivers/svga/svga_tgsi_insn.c +++ b/src/gallium/drivers/svga/svga_tgsi_insn.c @@ -107,6 +107,10 @@ translate_dst_register( struct svga_shader_emitter *emit, break; } + if (reg->Register.Indirect) { + debug_warning("Indirect indexing of dest registers is not supported!\n"); + } + dest.mask = reg->Register.WriteMask; assert(dest.mask); -- 1.7.10.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev