On 11/05/2013 09:44 AM, Chris Forbes wrote: >> So, you can create a GL_LUMINANCE view of a GL_LUMINANCE texture. Hmm... > > My understanding is you can't actually, since views can only be > created from immutable-format textures, and GL_LUMINANCE is not a > sized internalformat, so it can't be used with TexStorage?
I was just using GL_LUMINANCE as shorthand for GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, and GL_LUMINANCE16. As far as I can tell, glGenTextures(1, &tex); glBindTexture(GL_TEXTURE_2D, tex); glTexStorage2D(GL_TEXTURE_2D, 8, GL_LUMINANCE8, 1024, 1024); is perfectly valid. Sayeth GL_ARB_texture_storage: Accepted by the <internalformat> parameter of TexStorage* when implemented on OpenGL ES: ALPHA8_EXT 0x803C LUMINANCE8_EXT 0x8040 LUMINANCE8_ALPHA8_EXT 0x8045 I guess that means GL_LUMINANCE4, GL_LUMINANCE12, and GL_LUMINANCE16 are out. As are all GL_INTENSITY formats. There are still these three legacy formats to handle. So, if we support GL_ARB_texture_view in a compatibility profile, glGenTextures(1, &view); glTextureView(view, GL_TEXTURE_2D, tex, GL_LUMINANCE8, 1, 1, 1, 1); is also valid. Right? _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev