This was mostly for the i915 system-memory VBO code, which we don't have any more, but since that existed we've ended up producing dependencies on it being there. --- src/mesa/drivers/dri/i965/intel_buffer_objects.c | 4 ++++ 1 file changed, 4 insertions(+)
diff --git a/src/mesa/drivers/dri/i965/intel_buffer_objects.c b/src/mesa/drivers/dri/i965/intel_buffer_objects.c index 5f6b904..8a24727 100644 --- a/src/mesa/drivers/dri/i965/intel_buffer_objects.c +++ b/src/mesa/drivers/dri/i965/intel_buffer_objects.c @@ -434,6 +434,10 @@ intel_bufferobj_buffer(struct brw_context *brw, struct intel_buffer_object *intel_obj, GLuint flag) { + /* This is needed so that things like transform feedback and texture buffer + * objects that need a BO but don't want to check that they exist for + * draw-time validation can just always get a BO from a GL buffer object. + */ if (intel_obj->buffer == NULL) intel_bufferobj_alloc_buffer(brw, intel_obj); -- 1.8.4.rc3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev