Am 13.09.2013 02:46, schrieb Brian Paul: > > I just pushed a gallium-bind-sampler-states branch to my git repo at > git://people.freedesktop.org/~brianp/mesa > > It replaces the four > pipe_context::bind_fragment/vertex/geometry/compute_sampler_states() > functions with a single bind_sampler_states() function: > > void (*bind_sampler_states)(struct pipe_context *, > unsigned shader, unsigned start_slot, > unsigned num_samplers, void **samplers); > > At this point start_slot is always zero (at least for non-compute > shaders). And as the updated gallium docs explain, at some point calls > to bind_sampler_states() will be used to updated sub-ranges, but that > never happens currently. > > I've updated all the drivers, state trackers, utils, etc. > > I've tested the svga, llvmpipe and softpipe drivers. 'make check' and a > texture subset of piglit pass w/out regressions. I'd appreciate it if > other driver developers would test their favorite driver. > > > Next, I'd like to consolidate the > set_vertex/geometry/fragment/compute_sampler_views() functions with a > single function. But I have no idea when I'll get around to that. >
This looks good to me. And I'm very much in favor of doing the same for sampler_views() (even more so because for d3d10 we need to have 128 of them not just 16 and I suspect they get changed more often too). Roland _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev