I just pushed a gallium-bind-sampler-states branch to my git repo at git://people.freedesktop.org/~brianp/mesa

It replaces the four pipe_context::bind_fragment/vertex/geometry/compute_sampler_states() functions with a single bind_sampler_states() function:

 void (*bind_sampler_states)(struct pipe_context *,
                             unsigned shader, unsigned start_slot,
                             unsigned num_samplers, void **samplers);

At this point start_slot is always zero (at least for non-compute shaders). And as the updated gallium docs explain, at some point calls to bind_sampler_states() will be used to updated sub-ranges, but that never happens currently.

I've updated all the drivers, state trackers, utils, etc.

I've tested the svga, llvmpipe and softpipe drivers. 'make check' and a texture subset of piglit pass w/out regressions. I'd appreciate it if other driver developers would test their favorite driver.


Next, I'd like to consolidate the set_vertex/geometry/fragment/compute_sampler_views() functions with a single function. But I have no idea when I'll get around to that.

-Brian
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