On 08/31/2013 10:34 PM, Paul Berry wrote:
Haswell GT2 and GT3 require the number of vertex shader URB entries to
be at least 64, not 32.

At the moment, we always meet this requirement automatically, because
in the absence of a geometry shader, we assign all available URB space
to the vertex shader.  But when we turn on support for geometry
shaders, this lower limit will become important.
---
  src/mesa/drivers/dri/i965/brw_context.c | 7 +++++++
  src/mesa/drivers/dri/i965/brw_context.h | 1 +
  src/mesa/drivers/dri/i965/gen6_urb.c    | 2 +-
  src/mesa/drivers/dri/i965/gen7_urb.c    | 7 ++++---
  4 files changed, 13 insertions(+), 4 deletions(-)

Reviewed-by: Chad Versace <chad.vers...@linux.intel.com>

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