From: Ian Romanick <ian.d.roman...@intel.com> This fixes the segfault in the '0x0 texture' subtest of piglit's fbo-incomplete test.
Signed-off-by: Ian Romanick <ian.d.roman...@intel.com> Reviewed-by: Kenneth Graunke <kenn...@whitecape.org> Cc: mesa-sta...@lists.freedesktop.org --- src/mesa/main/fbobject.c | 22 ++++++++++++++++++++-- 1 file changed, 20 insertions(+), 2 deletions(-) diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index 5d0dff7..acb5885 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -343,6 +343,22 @@ _mesa_remove_attachment(struct gl_context *ctx, } /** + * Verify a couple error conditions that will lead to an incomplete FBO and + * may cause problems for the driver's RenderTexture path. + */ +static bool +driver_RenderTexture_is_safe(const struct gl_renderbuffer_attachment *att) +{ + const struct gl_texture_image *const texImage = + att->Texture->Image[att->CubeMapFace][att->TextureLevel]; + + if (texImage->Width == 0 || texImage->Height == 0 || texImage->Depth == 0) + return false; + + return true; +} + +/** * Create a renderbuffer which will be set up by the driver to wrap the * texture image slice. * @@ -391,7 +407,8 @@ _mesa_update_texture_renderbuffer(struct gl_context *ctx, rb->NumSamples = texImage->NumSamples; rb->TexImage = texImage; - ctx->Driver.RenderTexture(ctx, fb, att); + if (driver_RenderTexture_is_safe(att)) + ctx->Driver.RenderTexture(ctx, fb, att); } /** @@ -1885,7 +1902,8 @@ check_begin_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb) for (i = 0; i < BUFFER_COUNT; i++) { struct gl_renderbuffer_attachment *att = fb->Attachment + i; - if (att->Texture && att->Renderbuffer->TexImage) { + if (att->Texture && att->Renderbuffer->TexImage + && driver_RenderTexture_is_safe(att)) { ctx->Driver.RenderTexture(ctx, fb, att); } } -- 1.8.1.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev