https://bugs.freedesktop.org/show_bug.cgi?id=66833

--- Comment #9 from Micael Dias <kam1k...@gmail.com> ---
I just tried to change the source of shaders 498, 500 and 502 to use the red
channel instead of alpha channel, and it confirms my reasoning. This is how it
looks:

https://dl.dropboxusercontent.com/u/87650/dota_linux.225278.trim.trace.edited_call_180410-1_0.png

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