On 07/08/2013 10:40 AM, Paul Berry wrote:
Previously, we set it equal to MaxVertexUniformComponents.  It should
be MaxVertexUniformComponents / 4.

NOTE: This is a candidate for the stable branches.

Cc: mesa-sta...@lists.freedesktop.org

Reviewed-by: Ian Romanick <ian.d.roman...@intel.com>

---
  src/glsl/builtin_variables.cpp | 2 +-
  1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp
index f4ac205..58019c6 100644
--- a/src/glsl/builtin_variables.cpp
+++ b/src/glsl/builtin_variables.cpp
@@ -533,7 +533,7 @@ generate_common_ES_uniforms(exec_list *instructions,
     add_builtin_constant(instructions, symtab, "gl_MaxVertexAttribs",
                        state->Const.MaxVertexAttribs);
     add_builtin_constant(instructions, symtab, "gl_MaxVertexUniformVectors",
-                       state->Const.MaxVertexUniformComponents);
+                       state->Const.MaxVertexUniformComponents / 4);
     add_builtin_constant(instructions, symtab, "gl_MaxVertexTextureImageUnits",
                        state->Const.MaxVertexTextureImageUnits);
     add_builtin_constant(instructions, symtab, 
"gl_MaxCombinedTextureImageUnits",


_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to