On 07/08/2013 10:40 AM, Paul Berry wrote:
Previously, we set it equal to MaxVertexUniformComponents. It should
be MaxVertexUniformComponents / 4.
NOTE: This is a candidate for the stable branches.
Cc: mesa-sta...@lists.freedesktop.org
Reviewed-by: Ian Romanick <ian.d.roman...@intel.com>
---
src/glsl/builtin_variables.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp
index f4ac205..58019c6 100644
--- a/src/glsl/builtin_variables.cpp
+++ b/src/glsl/builtin_variables.cpp
@@ -533,7 +533,7 @@ generate_common_ES_uniforms(exec_list *instructions,
add_builtin_constant(instructions, symtab, "gl_MaxVertexAttribs",
state->Const.MaxVertexAttribs);
add_builtin_constant(instructions, symtab, "gl_MaxVertexUniformVectors",
- state->Const.MaxVertexUniformComponents);
+ state->Const.MaxVertexUniformComponents / 4);
add_builtin_constant(instructions, symtab, "gl_MaxVertexTextureImageUnits",
state->Const.MaxVertexTextureImageUnits);
add_builtin_constant(instructions, symtab,
"gl_MaxCombinedTextureImageUnits",
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