On Fri, May 24, 2013 at 2:41 PM, Eric Anholt <e...@anholt.net> wrote: > Paul Berry <stereotype...@gmail.com> writes: > >> On 16 May 2013 11:44, Anuj Phogat <anuj.pho...@gmail.com> wrote: >> >>> This patch enables ext_framebuffer_multisample_blit_scaled extension >>> on intel h/w >= gen6. >>> >>> Note: Patches for piglit tests to verify this functionality are out >>> for review on piglit mailing list. Tests pass for all of the scaling >>> factors from 0.1 to 2.4. >>> >>> Comment from Paul Berry: >>> I have some concerns about the image quality of the method you've >>> implemented. As I understand it, the primary use case of this extension >>> is to allow the client to do multisampled rendering at slightly less >>> than screen resolution (e.g. 720p instead of 1080p), and then blit the >>> result to the screen in one step while keeping most of the quality >>> benefits of multisampling. Since your implementation is effectively >>> equivalent to downsampling and then blitting using GL_NEAREST filtering, >>> my fear is that it will lead to blocky artifacts that are severe enough >>> to negate the benefit of multisampling in the first place. >>> >>> Before we turn this extension on in the Intel driver, I'd like to look >>> at a comparison of: >>> >>> (1) your technique >>> (2) downsampling followed by scaling with GL_LINEAR filtering >>> (3) The nVidia implementation, in GL_SCALED_RESOLVE_FASTEST_EXT mode >>> (4) The nVidia implementation, in GL_SCALED_RESOLVE_NICEST_EXT mode >>> (5) Just rendering the image directly to the single-sampled destination >>> buffer >>> >>> Observation: Image quality is better in cases 2, 3, 4 and 5 as >>> compared to case 1. Although extension's implementation meets the >>> specification's requirements, using it leads to blocky artifacts >>> due to nearest filtering. >>> >>> I'll work on implementing a better filtering technique in blorp. >>> >> >> Thanks for quoting my comment here. It's good to have context so that we >> can continue the discussion. >> >> My preference would be to go ahead and land patches 1-3 now, but hold patch >> 4 back until we've figured out how to get comparable image quality to the >> nVidia implementation. It seems like it would be nice to go out of the >> gate with our best looking implementation. >> >> Does that seem reasonable to other folks? > > Yeah, I don't think should ship a nearest-filtered-only implementation.
Sounds reasonable to me. I'll hold this patch till we achieve desirable quality. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev